aboutsummaryrefslogtreecommitdiff
path: root/games/empire/README
diff options
context:
space:
mode:
authorRoman Kodinets <rkodinets@gmail.com>2016-10-20 21:57:26 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-10-20 21:57:26 +0700
commit6db117127276fd9cb20744f6d48d535497f75282 (patch)
tree4dbe513c8194c657256b5551bca4eab9777b2151 /games/empire/README
parent6985e93e35e655ab75518f7b231d981f2e1f6261 (diff)
games/empire: Added (strategy game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/empire/README')
-rw-r--r--games/empire/README14
1 files changed, 14 insertions, 0 deletions
diff --git a/games/empire/README b/games/empire/README
new file mode 100644
index 0000000000000..3b8f08c84a517
--- /dev/null
+++ b/games/empire/README
@@ -0,0 +1,14 @@
+Empire is a turn-based 4X wargame, where players command armies of units
+which they use to explore the game world, control territory, and attack
+opponents. The game world consists of "sectors", which may be designated as
+agricultural, industrial, etc. Control of these sectors grants the player a
+variety of raw and manufactured materials, which they may use to construct
+dozens of unit types.
+
+In each round, the players submit their commands for the activities of their
+units to the central server, which executes all of the commands either
+simultaneously or in a sequence. Rounds can last anywhere from a few hours
+to a day. As such, a full game can take much longer than modern 4X games,
+depending on the size of the game world; "Blitz" games may last a few hours,
+while typical games last months and larger games can take up to a year to
+complete.