diff options
author | Roman Kodinets <rkodinets@gmail.com> | 2016-10-20 21:57:26 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-10-20 21:57:26 +0700 |
commit | 6db117127276fd9cb20744f6d48d535497f75282 (patch) | |
tree | 4dbe513c8194c657256b5551bca4eab9777b2151 /games/empire/README | |
parent | 6985e93e35e655ab75518f7b231d981f2e1f6261 (diff) |
games/empire: Added (strategy game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/empire/README')
-rw-r--r-- | games/empire/README | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/games/empire/README b/games/empire/README new file mode 100644 index 0000000000000..3b8f08c84a517 --- /dev/null +++ b/games/empire/README @@ -0,0 +1,14 @@ +Empire is a turn-based 4X wargame, where players command armies of units +which they use to explore the game world, control territory, and attack +opponents. The game world consists of "sectors", which may be designated as +agricultural, industrial, etc. Control of these sectors grants the player a +variety of raw and manufactured materials, which they may use to construct +dozens of unit types. + +In each round, the players submit their commands for the activities of their +units to the central server, which executes all of the commands either +simultaneously or in a sequence. Rounds can last anywhere from a few hours +to a day. As such, a full game can take much longer than modern 4X games, +depending on the size of the game world; "Blitz" games may last a few hours, +while typical games last months and larger games can take up to a year to +complete. |