diff options
author | B. Watson <yalhcru@gmail.com> | 2010-05-11 22:53:43 +0200 |
---|---|---|
committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-11 22:53:43 +0200 |
commit | 8e6c7de1c5874723dce63be007a6eb5ffdf33f4a (patch) | |
tree | fe52e259e42431fe18d82e523520a9ce97f688df /games/eduke32_hires_pack | |
parent | 9f30ad7fb90bbf5a00608d2fb431bfa892a521c8 (diff) |
games/eduke32_hires_pack: Added to 12.1 repository
Diffstat (limited to 'games/eduke32_hires_pack')
-rw-r--r-- | games/eduke32_hires_pack/README | 14 | ||||
-rw-r--r-- | games/eduke32_hires_pack/eduke32_hires_pack.SlackBuild | 46 | ||||
-rw-r--r-- | games/eduke32_hires_pack/eduke32_hires_pack.info | 8 | ||||
-rw-r--r-- | games/eduke32_hires_pack/slack-desc | 11 |
4 files changed, 79 insertions, 0 deletions
diff --git a/games/eduke32_hires_pack/README b/games/eduke32_hires_pack/README new file mode 100644 index 0000000000000..ac71ec5a55b8e --- /dev/null +++ b/games/eduke32_hires_pack/README @@ -0,0 +1,14 @@ +The Duke3D High Resolution Pack allows you to use much better looking +textures than the original game (released back in 1996) had to offer +in the first place. It also introduces 3D model replacements for the +old enemies/weapons/items sprites. In combination with an OpenGL port +like JFDuke3D or EDuke32, this gives Duke Nukem 3D a modernized, more +appealing look and even motivates Duke veterans to play through the +original episodes once again. + +This package is intended for use with the eduke32 package from +slackbuilds.org, but may also be used with other Duke3D source ports. + +If you've installed this package, but for some reason want to run eduke32 +without it, remove the ~/.eduke32/autoload symlink and create an empty +~/.eduke32/autoload directory. diff --git a/games/eduke32_hires_pack/eduke32_hires_pack.SlackBuild b/games/eduke32_hires_pack/eduke32_hires_pack.SlackBuild new file mode 100644 index 0000000000000..e13fe0a7d08f2 --- /dev/null +++ b/games/eduke32_hires_pack/eduke32_hires_pack.SlackBuild @@ -0,0 +1,46 @@ +#!/bin/sh + +# Slackware build script for Eduke32 HRP (High Res Pack) + +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=eduke32_hires_pack +VERSION=${VERSION:-20070427} +ZIPFILE=dn3d_hrp-27-04-2007.zip +ARCH=${ARCH:-noarch} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG/usr/share/games/eduke32 $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +mkdir $PRGNAM-$VERSION +cd $PRGNAM-$VERSION +unzip $CWD/$ZIPFILE +chmod 644 *.* +chmod 755 autoload autoload/duke3d.grp + +# 20080810 bkw: sd_duke stuff doesn't seem to work +rm -f sd_duke.* + +chown -R root:root . +mv autoload $PKG/usr/share/games/eduke32/autoload + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a *.txt *.TXT $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz diff --git a/games/eduke32_hires_pack/eduke32_hires_pack.info b/games/eduke32_hires_pack/eduke32_hires_pack.info new file mode 100644 index 0000000000000..c6331a3a8e792 --- /dev/null +++ b/games/eduke32_hires_pack/eduke32_hires_pack.info @@ -0,0 +1,8 @@ +PRGNAM="eduke32_hires_pack" +VERSION="20070427" +HOMEPAGE="http://hrp.duke4.net/" +DOWNLOAD="http://moreplease.free.fr/HRP/Parkar/dn3d_hrp-27-04-2007.zip" +MD5SUM="007542782217d08a7da4c063935708eb" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" +APPROVED="David Somero"
\ No newline at end of file diff --git a/games/eduke32_hires_pack/slack-desc b/games/eduke32_hires_pack/slack-desc new file mode 100644 index 0000000000000..dcdb6c2f15b27 --- /dev/null +++ b/games/eduke32_hires_pack/slack-desc @@ -0,0 +1,11 @@ +eduke32_hires_pack: eduke32_hires_pack (Duke3D High Resolution Pack) +eduke32_hires_pack: The Duke3D High Resolution Pack allows you to use much better looking +eduke32_hires_pack: textures than the original game (released back in 1996) had to offer +eduke32_hires_pack: in the first place. It also introduces 3D model replacements for the +eduke32_hires_pack: old enemies/weapons/items sprites. In combination with an OpenGL port +eduke32_hires_pack: like JFDuke3D or EDuke32, this gives Duke Nukem 3D a modernized, more +eduke32_hires_pack: appealing look and even motivates Duke veterans to play through the +eduke32_hires_pack: original episodes once again. +eduke32_hires_pack: +eduke32_hires_pack: This package is intended for use with the eduke32 package from +eduke32_hires_pack: slackbuilds.org, but may also be used with other Duke3D source ports. |