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authorB. Watson <yalhcru@gmail.com>2010-05-11 22:53:43 +0200
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-11 22:53:43 +0200
commit9f30ad7fb90bbf5a00608d2fb431bfa892a521c8 (patch)
tree72d54d1362d5d3ba6f84c1210cfe258b3750db26 /games/eduke32
parentde5c18f83f9dbb0aa3f22d742c1f574736d9a6b5 (diff)
games/eduke32: Added to 12.1 repository
Diffstat (limited to 'games/eduke32')
-rw-r--r--games/eduke32/README14
-rw-r--r--games/eduke32/README_game_data.txt23
-rw-r--r--games/eduke32/doinst.sh3
-rw-r--r--games/eduke32/eduke32.SlackBuild105
-rw-r--r--games/eduke32/eduke32.desktop10
-rw-r--r--games/eduke32/eduke32.info8
-rw-r--r--games/eduke32/eduke32.pngbin0 -> 3936 bytes
-rw-r--r--games/eduke32/eduke32.wrapper24
-rw-r--r--games/eduke32/mapster32.desktop10
-rw-r--r--games/eduke32/slack-desc11
10 files changed, 208 insertions, 0 deletions
diff --git a/games/eduke32/README b/games/eduke32/README
new file mode 100644
index 000000000000..4d31c73295b2
--- /dev/null
+++ b/games/eduke32/README
@@ -0,0 +1,14 @@
+EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D),
+merging it with EDuke to provide many new features for mod authors.
+Also included is a map editor (mapster32).
+
+To play the game, you will need the DUKE32.GRP file from either the
+Duke Nukem 3D CD-ROM, or from the shareware version of Duke Nukem 3D.
+
+To play the game, you must provide the data files.
+For convenience, the shareware GRP file has been packaged as
+eduke32_shareware_data, also available from slackbuilds.org.
+See README_game_data.txt
+
+If you want to play the HRP (High Resolution Pack), get the
+eduke32_hires_pack package from slackbuilds.org
diff --git a/games/eduke32/README_game_data.txt b/games/eduke32/README_game_data.txt
new file mode 100644
index 000000000000..96f85bd8cbc6
--- /dev/null
+++ b/games/eduke32/README_game_data.txt
@@ -0,0 +1,23 @@
+
+Although the Duke Nukem 3D code has been released under the GPL, the game
+data (graphics, sounds, levels, etc) is still proprietary, (c) 3D Realms.
+
+To play the game, you must provide the data files. There are a couple of
+options:
+
+- Buy the game, and copy DUKE3D.GRP and DUKE.RTS file from the game CD to
+ /usr/share/games/eduke32/ or your ~/.eduke32 directory.
+
+ Note: DUKE3D.GRP should be named "duke3d.grp" (lowercase), but DUKE.RTS
+ should be uppercase.
+
+- Use the files from the shareware version, which is still available for
+ download from the 3D Realms site. For convenience, you may install the
+ eduke32_shareware_data package from slackbuilds.org, which simply creates
+ a Slackware package from the files in the shareware Duke3D installer.
+
+For information on playing user-created levels or other Build engine games
+(such as Nam), see http://wiki.eduke32.com/ and http://www.eduke32.com/
+
+If you want to play the HRP (High Resolution Pack), get the
+eduke32_hires_pack package from slackbuilds.org
diff --git a/games/eduke32/doinst.sh b/games/eduke32/doinst.sh
new file mode 100644
index 000000000000..854e20633d66
--- /dev/null
+++ b/games/eduke32/doinst.sh
@@ -0,0 +1,3 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ ./usr/bin/update-desktop-database -q usr/share/applications
+fi
diff --git a/games/eduke32/eduke32.SlackBuild b/games/eduke32/eduke32.SlackBuild
new file mode 100644
index 000000000000..5847c766fe42
--- /dev/null
+++ b/games/eduke32/eduke32.SlackBuild
@@ -0,0 +1,105 @@
+#!/bin/sh
+
+# Slackware build script for eduke32
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+# Comment next line to skip building the Build utilities:
+BUILD_UTILS=${BUILD_UTILS:-"yes"}
+
+PRGNAM=eduke32
+VERSION=${VERSION:-20080709}
+SRCDIR=${PRGNAM}_src_${VERSION}
+ARCH=${ARCH:-i486}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo} # For consistency's sake, use this
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp} # Drop the package in /tmp
+
+# TODO: fix the Makefiles so they'll honor external CFLAGS.
+# The default flags include -O2 already, which is good enough for now.
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+else
+ echo "Sorry, $PRGNAM can't be compiled on $ARCH with this script (yet)"
+ exit 1
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG/usr/libexec/$PRGNAM $PKG/usr/bin \
+ $PKG/usr/share/games/$PRGNAM $OUTPUT
+cd $TMP
+rm -rf $SRCDIR
+unzip $CWD/$SRCDIR.zip
+
+cd $SRCDIR
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+cd eduke32
+make
+# There is no "make install"; binary is already stripped
+
+for i in eduke32 mapster32; do
+ cat $i > $PKG/usr/libexec/$PRGNAM/$i
+ chown root:root $PKG/usr/libexec/$PRGNAM/$i
+ chmod 0755 $PKG/usr/libexec/$PRGNAM/$i
+done
+
+# Wrapper script to make things behave nicer
+cat $CWD/eduke32.wrapper > $PKG/usr/bin/eduke32
+chown root:root $PKG/usr/bin/eduke32
+chmod 755 $PKG/usr/bin/eduke32
+( cd $PKG/usr/bin ; ln -s eduke32 mapster32 )
+
+# Mapster help files
+cp *.hlp *.HLP names.h tiles.cfg $PKG/usr/share/games/eduke32
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a ChangeLog* *.txt *.TXT *.sample *.cfg \
+ $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+cp $CWD/README_game_data.txt $PKG/usr/doc/$PRGNAM-$VERSION
+( cd $PKG/usr/share/games/$PRGNAM
+ ln -s ../../../doc/$PRGNAM-$VERSION/README_game_data.txt . )
+
+# Icon and desktop link
+mkdir -p $PKG/usr/share/applications
+cp $CWD/mapster32.desktop $CWD/eduke32.desktop $PKG/usr/share/applications
+mkdir -p $PKG/usr/share/pixmaps
+cp $CWD/eduke32.png $PKG/usr/share/pixmaps
+
+# slack-desc
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+# Build the utilities, if requested.
+if [ "$BUILD_UTILS" = "yes" ]; then
+ cd $TMP/$SRCDIR/build
+ make utils
+
+ for i in kextract kgroup transpal wad2art wad2map; do
+ strip $i
+ cat $i > $PKG/usr/bin/$i
+ chown root:root $PKG/usr/bin/$i
+ chmod 0755 $PKG/usr/bin/$i
+ done
+
+ cp doc/* $PKG/usr/doc/$PRGNAM-$VERSION
+ echo "$PRGNAM: This package includes the Build engine utiliies (kextract et al)" >> $PKG/install/slack-desc
+fi
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
diff --git a/games/eduke32/eduke32.desktop b/games/eduke32/eduke32.desktop
new file mode 100644
index 000000000000..b50def0dfa87
--- /dev/null
+++ b/games/eduke32/eduke32.desktop
@@ -0,0 +1,10 @@
+[Desktop Entry]
+Encoding=UTF-8
+Name=EDuke32
+GenericName=Duke Nukem 3D Engine
+Comment=EDuke32 Duke Nukem 3D Engine
+Icon=/usr/share/pixmaps/eduke32.png
+Exec=eduke32
+Terminal=false
+Type=Application
+Categories=Application;Game;
diff --git a/games/eduke32/eduke32.info b/games/eduke32/eduke32.info
new file mode 100644
index 000000000000..8229e3a457de
--- /dev/null
+++ b/games/eduke32/eduke32.info
@@ -0,0 +1,8 @@
+PRGNAM="eduke32"
+VERSION="20080709"
+HOMEPAGE="http://www.eduke32.com/"
+DOWNLOAD="http://wiki.eduke32.com/stuff/eduke32_src_20080709.zip"
+MD5SUM="25dea16254a227b0ad3dffe01ca604bf"
+MAINTAINER="B. Watson"
+EMAIL="yalhcru@gmail.com"
+APPROVED="David Somero" \ No newline at end of file
diff --git a/games/eduke32/eduke32.png b/games/eduke32/eduke32.png
new file mode 100644
index 000000000000..58d4f7cf1888
--- /dev/null
+++ b/games/eduke32/eduke32.png
Binary files differ
diff --git a/games/eduke32/eduke32.wrapper b/games/eduke32/eduke32.wrapper
new file mode 100644
index 000000000000..969cf757ea96
--- /dev/null
+++ b/games/eduke32/eduke32.wrapper
@@ -0,0 +1,24 @@
+#!/bin/sh
+
+# Wrapper script for eduke32 and mapster32
+# Ensure ~/.eduke32 exists, populate with a symlink forest
+# (Need this because the game normally expects to run from its own dir)
+
+SHAREDIR=/usr/share/games/eduke32
+BINDIR=/usr/libexec/eduke32
+
+PROG="`echo $0 | sed 's/.*\///'`"
+mkdir -p ~/.eduke32
+
+if ! cd ~/.eduke32; then
+ echo 2>&1 "$PROG: Can't create ~/.eduke32 directory"
+ exit 1
+fi
+
+for i in autoload m32help.hlp SEHELP.HLP STHELP.HLP names.h tiles.cfg; do
+ if [ -e $SHAREDIR/$i -a ! -e $i ]; then
+ ln -s $SHAREDIR/$i $i
+ fi
+done
+
+exec $BINDIR/$PROG "$@"
diff --git a/games/eduke32/mapster32.desktop b/games/eduke32/mapster32.desktop
new file mode 100644
index 000000000000..2ce830862d4f
--- /dev/null
+++ b/games/eduke32/mapster32.desktop
@@ -0,0 +1,10 @@
+[Desktop Entry]
+Encoding=UTF-8
+Name=Mapster32
+GenericName=Duke Nukem 3D Editor
+Comment=Mapster32 Duke Nukem 3D Editor
+Icon=/usr/share/pixmaps/eduke32.png
+Exec=mapster32
+Terminal=false
+Type=Application
+Categories=Application;Game;Editor
diff --git a/games/eduke32/slack-desc b/games/eduke32/slack-desc
new file mode 100644
index 000000000000..0ca6bbb969c7
--- /dev/null
+++ b/games/eduke32/slack-desc
@@ -0,0 +1,11 @@
+eduke32: EDuke32 (fork of the JFDuke3D port of Duke Nukem 3D)
+eduke32:
+eduke32: EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D),
+eduke32: merging it with EDuke to provide many new features for mod authors.
+eduke32: Also included is a map editor (mapster32).
+eduke32:
+eduke32: To play the game, you will need the DUKE3D.GRP file from either the
+eduke32: Duke Nukem 3D CD-ROM, or from the shareware version of Duke Nukem 3D.
+eduke32:
+eduke32: For convenience, the shareware GRP file has been packaged as
+eduke32: eduke32_shareware_data, also available from slackbuilds.org. \ No newline at end of file