diff options
author | B. Watson <yalhcru@gmail.com> | 2012-12-16 17:42:33 -0500 |
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committer | dsomero <xgizzmo@slackbuilds.org> | 2012-12-23 09:16:18 -0500 |
commit | c1a2e05a2f2071ee7c2b9f85755c176d32477773 (patch) | |
tree | ada42adfa2a5ce142a42fbadfc299b3758ea847e /games/dungeon/README | |
parent | ccd0cf8537d77b54cc757f715ef5cc3c31389eec (diff) |
games/dungeon: Added (text adventure game)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/dungeon/README')
-rw-r--r-- | games/dungeon/README | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/dungeon/README b/games/dungeon/README new file mode 100644 index 0000000000000..e0f829af0ddc4 --- /dev/null +++ b/games/dungeon/README @@ -0,0 +1,21 @@ +dungeon (text adventure game) + +This "mainframe zork" has everything contained in the commercial ZORK I, +part of ZORK II, and the endgame from ZORK III. Some mainframe computers +don't have this full version, so if your mainframe doesn't have the +endgame, the Bank of Zork, and the puzzle room, you are in for some +new challenges. + +This version of Dungeon seems to be earlier than any of the ones available +at www.if-archive.org. It was posted to USEnet ages ago. This build +uses slightly modified sources, needed to get modern GNU Fortran to +compile them. + +BTW, the source files say copyright INFOCOM, but allow non-commercial use. +This was the last version before INFOCOM went commercial. + +This build includes the game map in /usr/doc/dungeon-$VERSION + +You can build a debugging (aka cheating) version of Dungeon by passing +DEBUG=yes in the script's environment. This enables tracing and the +GDT command. |