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authorB. Watson <yalhcru@gmail.com>2021-11-03 01:48:33 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-12-04 10:08:54 +0700
commit4ef8aa3c658088889eae38d5c70ab86f0c50c9cf (patch)
tree992016e16873313e763ce3040347c8b57abcc78e /games/ds-models/README
parenta1f5a814acb8546b24902f865780eb72392d7774 (diff)
games/ds-models: Remove gzdoom support since it was broken.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/ds-models/README')
-rw-r--r--games/ds-models/README36
1 files changed, 14 insertions, 22 deletions
diff --git a/games/ds-models/README b/games/ds-models/README
index ce09d97619..2d2050728d 100644
--- a/games/ds-models/README
+++ b/games/ds-models/README
@@ -1,33 +1,25 @@
-ds-models (3D model packs for gzdoom and skulltag)
+ds-models (3D model packs for skulltag)
-ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
-models, which gives it a much more modern look.
+ds-models allows Skulltag to play Doom, Heretic, and Hexen with OpenGL
+and 3D models, which gives it a much more modern look.
-This model set is released by -=Dark-Assassin=- on the
-SkullTag forum. For more information, see the forum thread at
-http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
-
-If you never plan to use models with skulltag, passing SKULLTAG=no to
-the build script will omit the skulltag-specific models. The resulting
-package with be approximately 30% smaller. There's also a GZDOOM=no
-option, but it won't make the package smaller (skulltag still requires
-the gzdoom models, so they'll still be included).
+This model set was released by -=Dark-Assassin=- on the SkullTag
+forum.
As of r15, ds-models supports Zandronum, but there's no SlackBuild for
Zandronum yet, so no support for it here (yet).
-This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom
-or skulltag with the models preloaded.
+This includes a script called "ds-skulltag" for starting skulltag with
+the models preloaded.
-To make gzdoom or skulltag always use the models, edit
-~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the
-following lines under the [Global.Autoload] marker:
+To make skulltag always use the models, edit and/or
+~/.skulltag/skulltag.ini and add the following lines under the
+[Global.Autoload] marker:
-# for both gzdoom and skulltag:
Path=/usr/share/games/doom/GZ-Models.pk3
-
-# for skulltag only, also add:
Path=/usr/share/games/doom/ST-Models.pk3
-Note that the models will only be displayed if gzdoom/skulltag is using
-the OpenGL renderer (Options | Display Options in the in-game menu).
+Note that the models will only be displayed if skulltag is using the
+OpenGL renderer (Options | Display Options in the in-game menu).
+
+Note: gzdoom doesn't display these models properly.