diff options
author | B. Watson <yalhcru@gmail.com> | 2021-11-03 01:48:33 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-12-04 10:08:54 +0700 |
commit | 4ef8aa3c658088889eae38d5c70ab86f0c50c9cf (patch) | |
tree | 992016e16873313e763ce3040347c8b57abcc78e /games/ds-models/README | |
parent | a1f5a814acb8546b24902f865780eb72392d7774 (diff) |
games/ds-models: Remove gzdoom support since it was broken.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/ds-models/README')
-rw-r--r-- | games/ds-models/README | 36 |
1 files changed, 14 insertions, 22 deletions
diff --git a/games/ds-models/README b/games/ds-models/README index ce09d97619..2d2050728d 100644 --- a/games/ds-models/README +++ b/games/ds-models/README @@ -1,33 +1,25 @@ -ds-models (3D model packs for gzdoom and skulltag) +ds-models (3D model packs for skulltag) -ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D -models, which gives it a much more modern look. +ds-models allows Skulltag to play Doom, Heretic, and Hexen with OpenGL +and 3D models, which gives it a much more modern look. -This model set is released by -=Dark-Assassin=- on the -SkullTag forum. For more information, see the forum thread at -http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238 - -If you never plan to use models with skulltag, passing SKULLTAG=no to -the build script will omit the skulltag-specific models. The resulting -package with be approximately 30% smaller. There's also a GZDOOM=no -option, but it won't make the package smaller (skulltag still requires -the gzdoom models, so they'll still be included). +This model set was released by -=Dark-Assassin=- on the SkullTag +forum. As of r15, ds-models supports Zandronum, but there's no SlackBuild for Zandronum yet, so no support for it here (yet). -This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom -or skulltag with the models preloaded. +This includes a script called "ds-skulltag" for starting skulltag with +the models preloaded. -To make gzdoom or skulltag always use the models, edit -~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the -following lines under the [Global.Autoload] marker: +To make skulltag always use the models, edit and/or +~/.skulltag/skulltag.ini and add the following lines under the +[Global.Autoload] marker: -# for both gzdoom and skulltag: Path=/usr/share/games/doom/GZ-Models.pk3 - -# for skulltag only, also add: Path=/usr/share/games/doom/ST-Models.pk3 -Note that the models will only be displayed if gzdoom/skulltag is using -the OpenGL renderer (Options | Display Options in the in-game menu). +Note that the models will only be displayed if skulltag is using the +OpenGL renderer (Options | Display Options in the in-game menu). + +Note: gzdoom doesn't display these models properly. |