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authorB. Watson <yalhcru@gmail.com>2012-05-13 09:05:35 -0400
committerdsomero <xgizzmo@slackbuilds.org>2012-05-13 09:05:35 -0400
commit79e444d58e10561a144653909b1c6ffb51f1a30d (patch)
tree580d84e7f0949f343e2858f0df109db27b5cb7b9 /games/ds-models/README
parent8c36346f47098579bb6942f60e8f5ac32832a900 (diff)
games/ds-models: Added (3D model packs for gzdoom and skulltag)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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+ds-models (3D model packs for gzdoom and skulltag)
+
+ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
+models, which gives it a much more modern look.
+
+This model set is released by -=Dark-Assassin=- on the
+SkullTag forum. For more information, see the forum thread at
+http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
+
+If you never plan to use models with skulltag, passing SKULLTAG=no to
+the build script will omit the skulltag-specific models. The resulting
+package with be approximately 30% smaller. There's also a GZDOOM=no
+option, but it won't make the package smaller (skulltag still requires
+the gzdoom models, so they'll still be included).
+
+This includes scripts "dm-gzdoom" and "dm-skulltag" for starting gzdoom
+or skulltag with the models preloaded.
+
+To make gzdoom or skulltag always use the models, edit ~/.gzdoom/zdoom.ini
+and/or ~/.skulltag/skulltag.ini and add the following lines under the
+[Global.Autoload] marker:
+
+# for both gzdoom and skulltag:
+Path=/usr/share/games/doom/GZ-Models.pk3
+
+# for skulltag only, also add:
+Path=/usr/share/games/doom/ST-Models.pk3
+
+Note that the models will only be displayed if gzdoom/skulltag is using
+the OpenGL renderer (Options | Display Options in the in-game menu).