diff options
author | Dimitris Zlatanidis <d.zlatanidis@gmail.com> | 2014-05-03 02:30:08 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-05-03 02:30:08 +0700 |
commit | 3c518f602bc09900a39f17c4bfacebe1694d3dd0 (patch) | |
tree | 91f0f01b580b570e16086cb8a6a66602f0f1fd2d /games/doomsday | |
parent | d3ca46e662ef63d7b7ebeaf6bbd9f00ebaeadf92 (diff) |
games/doomsday: Added (portable game engine).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/doomsday')
-rw-r--r-- | games/doomsday/README | 4 | ||||
-rw-r--r-- | games/doomsday/doinst.sh | 3 | ||||
-rw-r--r-- | games/doomsday/doomsday.SlackBuild | 97 | ||||
-rw-r--r-- | games/doomsday/doomsday.info | 10 | ||||
-rw-r--r-- | games/doomsday/slack-desc | 19 |
5 files changed, 133 insertions, 0 deletions
diff --git a/games/doomsday/README b/games/doomsday/README new file mode 100644 index 000000000000..9794cae7eecf --- /dev/null +++ b/games/doomsday/README @@ -0,0 +1,4 @@ +A portable game engine for classic first person shooters such as +DOOM, Heretic and Hexen. Lets you enjoy the original games using +modern technology, including high-resolution OpenGL graphics, 3D +models, and dynamic lighting effects. diff --git a/games/doomsday/doinst.sh b/games/doomsday/doinst.sh new file mode 100644 index 000000000000..5fb28930db0b --- /dev/null +++ b/games/doomsday/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/doomsday/doomsday.SlackBuild b/games/doomsday/doomsday.SlackBuild new file mode 100644 index 000000000000..bc08abe36b88 --- /dev/null +++ b/games/doomsday/doomsday.SlackBuild @@ -0,0 +1,97 @@ +#!/bin/sh + +# Slackware build script for doomsday + +# Copyright 2014 Dimitris Zlatanidis Greece-Orestiada +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=doomsday +VERSION=${VERSION:-1.14.1} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION/$PRGNAM +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +qmake # create Makefile +make # Build +make INSTALL_ROOT=$PKG install # Install engine +cd .. + +find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +# move man pages in right place +mkdir -p $PKG/usr/man +mv $PKG/usr/share/man/man6 $PKG/usr/man +rm -rf $PKG/usr/share/man + +find $PKG/usr/man -type f -exec gzip -9 {} \; +for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a README.md $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/doomsday/doomsday.info b/games/doomsday/doomsday.info new file mode 100644 index 000000000000..7740446f0a58 --- /dev/null +++ b/games/doomsday/doomsday.info @@ -0,0 +1,10 @@ +PRGNAM="doomsday" +VERSION="1.14.1" +HOMEPAGE="http://dengine.net" +DOWNLOAD="http://sourceforge.net/projects/deng/files/Doomsday%20Engine/1.14.1/doomsday-1.14.1.tar.gz" +MD5SUM="eefe04c0311aa65e4bfb2d5c92c6ebd0" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="wxPython OpenAL fmodapi" +MAINTAINER="Dimitris Zlatanidis" +EMAIL="d.zlatanidis@gmail.com" diff --git a/games/doomsday/slack-desc b/games/doomsday/slack-desc new file mode 100644 index 000000000000..7654ade002a6 --- /dev/null +++ b/games/doomsday/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +doomsday: doomsday (portable game engine) +doomsday: +doomsday: A portable game engine for classic first person shooters such as +doomsday: DOOM, Heretic and Hexen. Lets you enjoy the original games using +doomsday: modern technology, including high-resolution OpenGL graphics, 3D +doomsday: models, and dynamic lighting effects. +doomsday: +doomsday: Homepage: http://dengine.net +doomsday: +doomsday: +doomsday: |