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authorB. Watson <urchlay@slackware.uk>2023-07-16 00:15:46 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2023-07-22 15:52:56 +0700
commit4b340eb86df5fc74001d2d88c2de5dedf62b195a (patch)
tree243348d6b1948fd0507d2173392fcceccdc3d116 /games/doomretro
parentc322f783178523c8ae8de606b4adc5e33f3e9409 (diff)
games/doomretro: Updated for version 4.9.2, fix music.
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/doomretro')
-rw-r--r--games/doomretro/README8
-rw-r--r--games/doomretro/doomretro.SlackBuild78
-rw-r--r--games/doomretro/doomretro.desktop2
-rw-r--r--games/doomretro/doomretro.info8
-rw-r--r--games/doomretro/fix-sdl-mixer-fluidsynth.diff14
5 files changed, 85 insertions, 25 deletions
diff --git a/games/doomretro/README b/games/doomretro/README
index 9b45b722a0c5..478d8ba33db7 100644
--- a/games/doomretro/README
+++ b/games/doomretro/README
@@ -15,11 +15,3 @@ from the game CD or install directory to /usr/share/games/doom.
Settings are stored in $HOME/.config/doomretro. After starting Doom
Retro for the first time, you will find an editable doomretro.cfg
there.
-
-NOTE: In Slackware 15.0, MIDI music playback in doomretro is broken.
-The game will segfault the first time the music changes (when starting
-a game, or when completing a level if -warp is used). To avoid this,
-you must run "doomretro -nomusic" if starting from the command
-line. If you're using a desktop launcher, the .desktop file already
-includes the -nomusic argument. The issue is with Slackware's SDL2 and
-fluidsynth packages, which can't be fixed by this SlackBuild. Sorry.
diff --git a/games/doomretro/doomretro.SlackBuild b/games/doomretro/doomretro.SlackBuild
index 361c0a9399b5..46311d8b6435 100644
--- a/games/doomretro/doomretro.SlackBuild
+++ b/games/doomretro/doomretro.SlackBuild
@@ -3,7 +3,7 @@
# Slackware build script for doomretro
# Copyright 2017 Dugan Chen Canada
-# Copyright 2020 B. Watson
+# Copyright 2020-2023 B. Watson
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -23,6 +23,11 @@
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+# 20230715 bkw: update for v4.9.2.
+# - finally fix the segfaults when the music changes.
+# - remove music note from README, since music works now.
+# - remove -nomusic from the .desktop file.
+
# 20230114 bkw: update for v4.7.2, add note about music to README.
# 20220611 bkw: update for v4.5.1, fix 16x16 icon path.
# 20211006 bkw:
@@ -40,7 +45,7 @@
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=doomretro
-VERSION=${VERSION:-4.7.2}
+VERSION=${VERSION:-4.9.2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@@ -78,10 +83,17 @@ fi
set -e
+LIBNAM=SDL2_mixer
+LIBVER=${LIBVER:-2.0.4}
+
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
-cd $TMP
-rm -rf $PRGNAM-$VERSION
+TOPDIR=$TMP/$PRGNAM-build
+rm -rf $TOPDIR
+mkdir -p $TOPDIR
+cd $TOPDIR
+
+tar xvf $CWD/$LIBNAM-$LIBVER.tar.lz
# All these --excludes save ~30MB in /tmp, and avoid the recursive chmod
# tripping over broken symlinks.
@@ -91,11 +103,46 @@ tar xvf $CWD/$PRGNAM-$VERSION.tar.gz \
--exclude=msvc \
--exclude=SDL2\*
-cd $PRGNAM-$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
+# 20230715 bkw: This is an ugly way to fix an issue caused by Slackware's
+# SDL2_mixer package. doomretro uses SDL2_mixer's FluidSynth support for
+# its music. And SDL2_mixer-2.0.4 (what's in Slackware 15.0) has a crashing
+# bug: any time Mix_FreeMusic(handle) is called when the handle is using
+# fluidsynth, we get a use-after-free that causes the app to segfault.
+# More details, including a link to the patch I use, here:
+# https://github.com/FluidSynth/fluidsynth/issues/748
+# The fix, here, is to build a *static* patched SDL2_mixer for
+# doomretro to link with. Lot of work, but it does fix the issue. When
+# Slackware 15.1 releases, we should be able to get rid of this.
+
+mkdir -p $LIBNAM-install
+cd $LIBNAM-$LIBVER
+
+patch -p0 < $CWD/fix-sdl-mixer-fluidsynth.diff
+
+# N.B. --disable-music-mp3-mad-gpl because enabling it breaks the build,
+# as we have no static libmad.a. doesn't matter, because doomretro doesn't
+# use mp3 audio anyway.
+CFLAGS="$SLKCFLAGS" \
+./configure \
+ --prefix=$TOPDIR/$LIBNAM-install \
+ --sysconfdir=/etc \
+ --disable-shared \
+ --enable-static \
+ --disable-dependency-tracking \
+ --disable-music-mp3-mad-gpl \
+ --build=$ARCH-slackware-linux
+
+make
+make install
+
+# this actually works fine, amazingly enough:
+export PKG_CONFIG_PATH=$TOPDIR/$LIBNAM-install/lib/pkgconfig:$PKG_CONFIG_PATH
+
+cd $TOPDIR/$PRGNAM-$VERSION
mkdir -p build
cd build
cmake \
@@ -111,17 +158,22 @@ mv $PKG/usr/bin $PKG/usr/games
mkdir -p $PKG/usr/share/applications
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
-mkdir -p $PKG/usr/share/icons/hicolor/{16x16,32x32,48x48,256x256}/apps
-convert res/$PRGNAM.ico[0] $PKG/usr/share/icons/hicolor/256x256/apps/$PRGNAM.png
-convert res/$PRGNAM.ico[1] $PKG/usr/share/icons/hicolor/48x48/apps/$PRGNAM.png
-convert res/$PRGNAM.ico[2] $PKG/usr/share/icons/hicolor/32x32/apps/$PRGNAM.png
-convert res/$PRGNAM.ico[3] $PKG/usr/share/icons/hicolor/16x16/apps/$PRGNAM.png
+hicolor=$PKG/usr/share/icons/hicolor
+mkdir -p $hicolor/{16x16,32x32,48x48,256x256}/apps
+convert res/$PRGNAM.ico[0] $hicolor/256x256/apps/$PRGNAM.png
+convert res/$PRGNAM.ico[1] $hicolor/48x48/apps/$PRGNAM.png
+convert res/$PRGNAM.ico[2] $hicolor/32x32/apps/$PRGNAM.png
+convert res/$PRGNAM.ico[3] $hicolor/16x16/apps/$PRGNAM.png
mkdir -p $PKG/usr/share/pixmaps
ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a CODEOWNERS LICENSE *.md $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+# 20230715 bkw: include COPYING.txt from SDL2_mixer, since we statically
+# link it to the binary.
+PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
+mkdir -p $PKGDOC
+cp -a CODEOWNERS LICENSE *.md $PKGDOC
+cp -a $TOPDIR/$LIBNAM-$LIBVER/COPYING.txt $PKGDOC/COPYING-SDL2_mixer.txt
+cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
diff --git a/games/doomretro/doomretro.desktop b/games/doomretro/doomretro.desktop
index bd34b7fff78c..fcb98398f7ce 100644
--- a/games/doomretro/doomretro.desktop
+++ b/games/doomretro/doomretro.desktop
@@ -3,6 +3,6 @@ Type=Application
Name=Doom Retro
GenericName=Classic refined DOOM source port
Icon=doomretro
-Exec=/usr/games/doomretro -nomusic %F
+Exec=/usr/games/doomretro %F
Terminal=false
Categories=Game;ActionGame;
diff --git a/games/doomretro/doomretro.info b/games/doomretro/doomretro.info
index 52ec2d561bdc..bb63fc2cbfac 100644
--- a/games/doomretro/doomretro.info
+++ b/games/doomretro/doomretro.info
@@ -1,8 +1,10 @@
PRGNAM="doomretro"
-VERSION="4.7.2"
+VERSION="4.9.2"
HOMEPAGE="https://www.doomretro.com"
-DOWNLOAD="https://github.com/bradharding/doomretro/archive/v4.7.2/doomretro-4.7.2.tar.gz"
-MD5SUM="f141193b6b5b17e5482c6fcad4332402"
+DOWNLOAD="https://github.com/bradharding/doomretro/archive/v4.9.2/doomretro-4.9.2.tar.gz \
+ https://slackware.uk/slackware/slackware64-15.0/source/l/SDL2_mixer/SDL2_mixer-2.0.4.tar.lz"
+MD5SUM="cada4c8f2b6a5b7904c67fd26c14a3e1 \
+ 7ff96cc9ed7855d2a92a92f3c23856ef"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
diff --git a/games/doomretro/fix-sdl-mixer-fluidsynth.diff b/games/doomretro/fix-sdl-mixer-fluidsynth.diff
new file mode 100644
index 000000000000..be12c1d8f460
--- /dev/null
+++ b/games/doomretro/fix-sdl-mixer-fluidsynth.diff
@@ -0,0 +1,14 @@
+--- music_fluidsynth.c.orig 2018-10-31 15:59:00.000000000 +0100
++++ music_fluidsynth.c 2021-01-20 18:29:11.610459000 +0100
+@@ -273,9 +273,10 @@
+ static void FLUIDSYNTH_Delete(void *context)
+ {
+ FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context;
++ fluid_settings_t *settings = fluidsynth.fluid_synth_get_settings(music->synth);
+ fluidsynth.delete_fluid_player(music->player);
+- fluidsynth.delete_fluid_settings(fluidsynth.fluid_synth_get_settings(music->synth));
+ fluidsynth.delete_fluid_synth(music->synth);
++ fluidsynth.delete_fluid_settings(settings);
+ SDL_free(music);
+ }
+