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authorM.Dinslage <daedra1980@gmail.com>2012-12-02 12:33:53 -0500
committerdsomero <xgizzmo@slackbuilds.org>2012-12-11 16:21:48 -0500
commiteeb290dcaca6620ddb17c8fd08e65d628e9e2ac6 (patch)
tree639af68653c7434608864cbf880b7fd303221bca /games/darkplaces/README
parentef6d78d961bbf0705cbdbde305ca8108063c222c (diff)
games/darkplaces: Added a option to honor $SLKFLAGS
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/darkplaces/README')
-rw-r--r--games/darkplaces/README10
1 files changed, 8 insertions, 2 deletions
diff --git a/games/darkplaces/README b/games/darkplaces/README
index 6fa0df8963d96..3feca3e654533 100644
--- a/games/darkplaces/README
+++ b/games/darkplaces/README
@@ -7,7 +7,10 @@ It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
By default the binaries will not be built from source, we will instead use
the supplied binaries. if you wish to build your own binaries from source
-them pass SOURCE=YES to the build.
+them pass SOURCE=YES to the build. There is a known issue with Darkplaces
+sometimes failing to compile if MAKEFLAGS is set higher than -j1. This
+should only be an issue if you have custom MAKEFLAGS set in your
+.bash_profile or in sbopkg.conf.
The application launcher will launch the OpenGL version of Quake, however
if you would prefer it to launch the SDL version then pass SDL=YES to the
@@ -19,4 +22,7 @@ pass DPMOD=YES to the build.
*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for
-more information on this.
+more information on this and information for adding high resolution
+textures for people with modern video cards.
+
+