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authorM.Dinslage <daedra1980@gmail.com>2011-07-24 17:15:14 -0400
committerNiels Horn <niels.horn@slackbuilds.org>2011-08-11 20:23:15 -0300
commita1aacd741839f091a86be05a70096c1df5561ca7 (patch)
tree168c23bf78519c799c5dbfb53944601368162e04 /games/darkplaces/README
parentcd7a43e983955074f6ae7ac2ebe9dcc18f071315 (diff)
games/darkplaces: Updated for version 20110628.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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darkplaces (crossplatform Quake modification)
-DarkPlaces is a gameplay modification and a source port engine based on the
-computer game Quake. It adds enhanced network code, with asynchronous delta
+DarkPlaces is a gameplay modification and a source port engine based on the
+computer game Quake. It adds enhanced network code, with asynchronous delta
compression, a built in server browser, real-time lighting, and bump mapping.
It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
-By default the binaries will not be built from source, we will instead use
-the supplied binaries. if you wish to build your own binaries from source
-them pass SOURCE=yes to the build.
+By default the binaries will not be built from source, we will instead use
+the supplied binaries. if you wish to build your own binaries from source
+them pass SOURCE=YES to the build.
-Also the darkplaces game modifications are disabled by default to maintain
-that "classic" look of the original quake. To enable the modifications,
+The application launcher will launch the OpenGL version of Quake, however
+if you would prefer it to launch the SDL version then pass SDL=YES to the
+build.
+
+Also the darkplaces game modifications are disabled by default to maintain
+that "classic" look of the original quake. To enable the modifications,
pass DPMOD=YES to the build.
-*NOTE* DarkPlaces is only a game engine modification; you still need the
+*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for
more information on this.