diff options
author | B. Watson <yalhcru@gmail.com> | 2020-10-13 01:38:40 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:40:04 +0700 |
commit | 843c7cc93a82c19501cf8295a832966b403931bc (patch) | |
tree | 56993251ffb60ddd39b7aebfa4db5bc7f2d88324 /games/curseofwar | |
parent | 0c953e9f8d6c112c9ab7e8f7e64260f63dd7144d (diff) |
games/curseofwar: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/curseofwar')
-rw-r--r-- | games/curseofwar/README | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/games/curseofwar/README b/games/curseofwar/README index a660a1727010..68a887720dda 100644 --- a/games/curseofwar/README +++ b/games/curseofwar/README @@ -1,6 +1,6 @@ -This is a fast-paced action strategy game for Linux implemented using -ncurses user interface. Unlike most RTS, you are not controlling units, +This is a fast-paced action strategy game for Linux implemented using +ncurses user interface. Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, -securing resources, and moving your armies. -The core game mechanics turns out to be quite close to WWI-WWII type of -warfare, however, there is no explicit reference to any historical period. +securing resources, and moving your armies. The core game mechanics +turns out to be quite close to WWI-WWII type of warfare, however, there +is no explicit reference to any historical period. |