aboutsummaryrefslogtreecommitdiff
path: root/games/curseofwar
diff options
context:
space:
mode:
authorB. Watson <yalhcru@gmail.com>2020-10-13 01:38:40 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:40:04 +0700
commit843c7cc93a82c19501cf8295a832966b403931bc (patch)
tree56993251ffb60ddd39b7aebfa4db5bc7f2d88324 /games/curseofwar
parent0c953e9f8d6c112c9ab7e8f7e64260f63dd7144d (diff)
games/curseofwar: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/curseofwar')
-rw-r--r--games/curseofwar/README10
1 files changed, 5 insertions, 5 deletions
diff --git a/games/curseofwar/README b/games/curseofwar/README
index a660a1727010..68a887720dda 100644
--- a/games/curseofwar/README
+++ b/games/curseofwar/README
@@ -1,6 +1,6 @@
-This is a fast-paced action strategy game for Linux implemented using
-ncurses user interface. Unlike most RTS, you are not controlling units,
+This is a fast-paced action strategy game for Linux implemented using
+ncurses user interface. Unlike most RTS, you are not controlling units,
but focus on high-level strategic planning: Building infrastructure,
-securing resources, and moving your armies.
-The core game mechanics turns out to be quite close to WWI-WWII type of
-warfare, however, there is no explicit reference to any historical period.
+securing resources, and moving your armies. The core game mechanics
+turns out to be quite close to WWI-WWII type of warfare, however, there
+is no explicit reference to any historical period.