diff options
author | B. Watson <yalhcru@gmail.com> | 2016-11-13 22:19:54 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-14 16:47:23 +0700 |
commit | fdd6c4d991a486effa45895188cf9c8b75ddb31c (patch) | |
tree | 0facdd25c0438c2854a8c7a1eeebfd8bbace4782 /games/curseofwar | |
parent | e96c963b00034ac15e97d16abadf66a58e7032dd (diff) |
games/curseofwar: Fix slack-desc.
Diffstat (limited to 'games/curseofwar')
-rw-r--r-- | games/curseofwar/slack-desc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/games/curseofwar/slack-desc b/games/curseofwar/slack-desc index d034e6705adb..c454c643dce2 100644 --- a/games/curseofwar/slack-desc +++ b/games/curseofwar/slack-desc @@ -8,12 +8,12 @@ |-----handy-ruler------------------------------------------------------| curseofwar: curseofwar (RTS game) curseofwar: -curseofwar: This is a fast-paced action strategy game for Linux implemented -curseofwar: using ncurses user interface. Unlike most RTS, you are not -curseofwar: controlling units, but focus on high-level strategic planning: +curseofwar: This is a fast-paced action strategy game for Linux implemented +curseofwar: using ncurses user interface. Unlike most RTS, you are not +curseofwar: controlling units, but focus on high-level strategic planning: curseofwar: Building infrastructure, securing resources, and moving your armies. -curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type -curseofwar: of warfare, however, there is no explicit reference to any historical +curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type +curseofwar: of warfare, however, there is no explicit reference to any historical curseofwar: period. curseofwar: curseofwar: Homepage: http://a-nikolaev.github.io/curseofwar/ |