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authorB. Watson <yalhcru@gmail.com>2016-11-13 22:19:54 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-11-14 16:47:23 +0700
commitfdd6c4d991a486effa45895188cf9c8b75ddb31c (patch)
tree0facdd25c0438c2854a8c7a1eeebfd8bbace4782 /games/curseofwar
parente96c963b00034ac15e97d16abadf66a58e7032dd (diff)
games/curseofwar: Fix slack-desc.
Diffstat (limited to 'games/curseofwar')
-rw-r--r--games/curseofwar/slack-desc10
1 files changed, 5 insertions, 5 deletions
diff --git a/games/curseofwar/slack-desc b/games/curseofwar/slack-desc
index d034e6705adb1..c454c643dce29 100644
--- a/games/curseofwar/slack-desc
+++ b/games/curseofwar/slack-desc
@@ -8,12 +8,12 @@
|-----handy-ruler------------------------------------------------------|
curseofwar: curseofwar (RTS game)
curseofwar:
-curseofwar: This is a fast-paced action strategy game for Linux implemented
-curseofwar: using ncurses user interface. Unlike most RTS, you are not
-curseofwar: controlling units, but focus on high-level strategic planning:
+curseofwar: This is a fast-paced action strategy game for Linux implemented
+curseofwar: using ncurses user interface. Unlike most RTS, you are not
+curseofwar: controlling units, but focus on high-level strategic planning:
curseofwar: Building infrastructure, securing resources, and moving your armies.
-curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type
-curseofwar: of warfare, however, there is no explicit reference to any historical
+curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type
+curseofwar: of warfare, however, there is no explicit reference to any historical
curseofwar: period.
curseofwar:
curseofwar: Homepage: http://a-nikolaev.github.io/curseofwar/