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authorDimitris Zlatanidis <d.zlatanidis@gmail.com>2014-10-10 21:50:31 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2014-10-11 00:14:52 +0700
commitc74791f59a6dbc84e8eb7fdfb0acb7ab5855f4f8 (patch)
treeef10bdfb69a50093b1cb72b06758421032236f78 /games/curseofwar/slack-desc
parentcfa72b538f8078e727a82736d05ae021b22fa36b (diff)
games/curseofwar: Added (RTS game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+curseofwar: curseofwar (RTS game)
+curseofwar:
+curseofwar: This is a fast-paced action strategy game for Linux implemented
+curseofwar: using ncurses user interface. Unlike most RTS, you are not
+curseofwar: controlling units, but focus on high-level strategic planning:
+curseofwar: Building infrastructure, securing resources, and moving your armies.
+curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type
+curseofwar: of warfare, however, there is no explicit reference to any historical
+curseofwar: period.
+curseofwar:
+curseofwar: Homepage: http://a-nikolaev.github.io/curseofwar/