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author | Dimitris Zlatanidis <d.zlatanidis@gmail.com> | 2014-10-10 21:50:31 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-10-11 00:14:52 +0700 |
commit | c74791f59a6dbc84e8eb7fdfb0acb7ab5855f4f8 (patch) | |
tree | ef10bdfb69a50093b1cb72b06758421032236f78 /games/curseofwar/README | |
parent | cfa72b538f8078e727a82736d05ae021b22fa36b (diff) |
games/curseofwar: Added (RTS game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/curseofwar/README')
-rw-r--r-- | games/curseofwar/README | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/games/curseofwar/README b/games/curseofwar/README new file mode 100644 index 0000000000000..a660a17270108 --- /dev/null +++ b/games/curseofwar/README @@ -0,0 +1,6 @@ +This is a fast-paced action strategy game for Linux implemented using +ncurses user interface. Unlike most RTS, you are not controlling units, +but focus on high-level strategic planning: Building infrastructure, +securing resources, and moving your armies. +The core game mechanics turns out to be quite close to WWI-WWII type of +warfare, however, there is no explicit reference to any historical period. |