aboutsummaryrefslogtreecommitdiff
path: root/games/cubosphere/README
diff options
context:
space:
mode:
authorErik Hanson <erik@slackbuilds.org>2012-08-27 12:56:26 -0500
committerErik Hanson <erik@slackbuilds.org>2012-08-27 12:56:26 -0500
commitdfa97d3f911b7232f42804801c1d3ef10ba79242 (patch)
treee4f9434e910769e9e0ec4be5f0f3419cb0a9bfbc /games/cubosphere/README
parent4cf4e5aed6f43a9d14768c376285dae377948566 (diff)
games/cubosphere: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games/cubosphere/README')
-rw-r--r--games/cubosphere/README2
1 files changed, 0 insertions, 2 deletions
diff --git a/games/cubosphere/README b/games/cubosphere/README
index 7464cba0a2284..a626d2334781c 100644
--- a/games/cubosphere/README
+++ b/games/cubosphere/README
@@ -3,7 +3,5 @@ Away". It is designed platform independend, written in C++ and using the
following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA,
GLSL-Shader.
-This requires lua.
-
Note: In order to load the background music (eg. loading *.mp3 files), install
smpeg and then rebuild the sdl package that comes with Slackware.