diff options
author | B. Watson <yalhcru@gmail.com> | 2020-10-13 01:38:31 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:40:04 +0700 |
commit | 0c953e9f8d6c112c9ab7e8f7e64260f63dd7144d (patch) | |
tree | 3c38c7335e457e06ab83397131c65e3d90d933bb /games/cubosphere/README | |
parent | 7d8ae0efb9ecc544e114cf254588473208dfc286 (diff) |
games/cubosphere: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/cubosphere/README')
-rw-r--r-- | games/cubosphere/README | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/games/cubosphere/README b/games/cubosphere/README index a626d2334781c..08dc5ce7d9a49 100644 --- a/games/cubosphere/README +++ b/games/cubosphere/README @@ -1,7 +1,8 @@ -Goal of this project is a remake of the Playstation 1 Game "Kula World" / "Roll -Away". It is designed platform independend, written in C++ and using the -following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, -GLSL-Shader. +Goal of this project is a remake of the Playstation 1 Game "Kula World" +/ "Roll Away". It is designed platform independend, written in C++ and +using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), +libjpeg, LUA, GLSL-Shader. -Note: In order to load the background music (eg. loading *.mp3 files), install -smpeg and then rebuild the sdl package that comes with Slackware. +Note: In order to load the background music (eg. loading *.mp3 files), +install smpeg and then rebuild the sdl package that comes with +Slackware. |