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authorDugan Chen <thedoogster [at] gmail [dot] com>2015-12-09 11:01:54 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-12-09 11:01:54 +0700
commit71e684078afc010249ba6db7fe594f9201ed4fe0 (patch)
treec4331df38e447148b1bcc44340d1a8e4e0377329 /games/crispy-doom/slack-desc
parent659bada4067ae8e3afeeb5d0009b9a82cbcd0b27 (diff)
games/crispy-doom: Added (Doom source port).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+crispy-doom: crispy-doom (Doom source port)
+crispy-doom:
+crispy-doom: Crispy Doom is a fork of Chocolate Doom that provides a higher
+crispy-doom: display resolution, removes the static limits of the Doom engine and
+crispy-doom: offers further optional visual, tactical and physical enhancements
+crispy-doom: remaining entirely config file, savegame, netplay and demo compatible
+crispy-doom: with the original.
+crispy-doom:
+crispy-doom: http://www.chocolate-doom.org/wiki/index.php/Crispy_Doom
+crispy-doom:
+crispy-doom: