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authorDimitris Zlatanidis <d.zlatanidis@gmail.com>2014-10-10 21:40:36 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2014-10-11 00:14:52 +0700
commitcfa72b538f8078e727a82736d05ae021b22fa36b (patch)
treea7cbe530c3dfb8ace9edb17a6a6964d783e03853 /games/conquest/slack-desc
parent4955b97caf189be065b5f76318c3b0613032e8d6 (diff)
games/conquest: Added (RTS game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+conquest: conquest (RTS game)
+conquest:
+conquest: Conquest is a Unix/C port of a real-time, multi-player space warfare
+conquest: game that was originally written in RATFOR for the VAX/VMS platform
+conquest: by Jef Poskanzer and Craig Leres. It supports both curses and OpenGL
+conquest: interfaces. Sound is supported as well.
+conquest:
+conquest: Homepage: http://www.radscan.com/conquest.html
+conquest:
+conquest:
+conquest: