diff options
author | B. Watson <yalhcru@gmail.com> | 2017-12-19 18:15:50 -0500 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-12-21 08:19:33 +0700 |
commit | 86619ab317d7d4867ccd8f168370480850e8f8b6 (patch) | |
tree | d31b79bf1bd87a51ab42b7fbdf1c7cc1a09f9083 /games/colem | |
parent | 5c03647093c54c114513d778e1d00ae78edc870a (diff) |
games/colem: Updated for version 4.2.
Signed-off-by: B. Watson <yalhcru@gmail.com>.
Diffstat (limited to 'games/colem')
-rw-r--r-- | games/colem/README | 6 | ||||
-rw-r--r-- | games/colem/README.oss | 7 | ||||
-rw-r--r-- | games/colem/colem.SlackBuild | 24 | ||||
-rw-r--r-- | games/colem/colem.desktop | 2 | ||||
-rw-r--r-- | games/colem/colem.info | 6 |
5 files changed, 29 insertions, 16 deletions
diff --git a/games/colem/README b/games/colem/README index 7ff796550c4a6..08d1919f5f72e 100644 --- a/games/colem/README +++ b/games/colem/README @@ -4,10 +4,8 @@ ColEm is a portable emulator of the old ColecoVision videogame console. It should run most ColecoVision games and supports Coleco's SuperAction controllers with spin wheels. -ColEm uses OSS for audio, so you'll have to either load the OSS emulation -modules (via /etc/rc.d/rc.alsa-oss), run it as "aoss colem" from the -command line, or launch it from your desktop by opening a .cv or .col file -(which will use aoss automatically). +ColEm uses PulseAudio for audio. If you *really* *hate* pulse, see the +file README.oss. In order to run ColecoVision games, you will need a copy of the system ROM image, but for copyright reasons, no ROM image is included. diff --git a/games/colem/README.oss b/games/colem/README.oss new file mode 100644 index 0000000000000..bf97c950c1576 --- /dev/null +++ b/games/colem/README.oss @@ -0,0 +1,7 @@ +If you really don't want to use PulseAudio, you can set 'PULSE=no' +in the script's environment. + +When built without PulseAudio support, ColEm uses OSS for audio. You'll +have to either load the OSS emulation modules (via /etc/rc.d/rc.alsa-oss), +run it as "aoss colem" from the command line, or launch it from your +desktop by opening a .cv or .col file (which will use aoss automatically). diff --git a/games/colem/colem.SlackBuild b/games/colem/colem.SlackBuild index 8e7de638a8026..a4fa1fa674f71 100644 --- a/games/colem/colem.SlackBuild +++ b/games/colem/colem.SlackBuild @@ -6,6 +6,10 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20171218 bkw: updated for 4.2. +# - upstream started using PulseAudio, but I want to be able to build +# with or without it, so added PULSE=no option. + # 20170819 bkw: # - updated for 4.1. according to upstream's docs, the only changes from # 4.0 to 4.1 are for windows, so don't expect any new features here. @@ -51,7 +55,7 @@ # with OSS modules disabled by default. PRGNAM=colem -VERSION=${VERSION:-4.1} +VERSION=${VERSION:-4.2} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -112,13 +116,6 @@ find -L . \ sed -i "s/-O2/$SLKCFLAGS/" EMULib/Rules.gcc -# colem still uses OSS audio. I thought linking with -laoss would Just Work, -# avoiding the need for the aoss wrapper script, but it doesn't work. code -# left here for references (I may revisit this someday). -##if [ "${AOSS:-yes}" = "yes" ]; then -## sed -i '/^LIBS/s,$, -laoss,' EMULib/Rules.Unix -##fi - # Make the emulator look in /usr/share/colem and ~/.colem for the # system ROMs, as well as the current directory. Without this, it's # quite annoying to use colem from either the command line or KDE. @@ -128,6 +125,14 @@ patch -p1 < $CWD/rom_path.diff # at least not in the *nix port. sed -i 's,and PKZIPped ,,' ColEm/Help.h ColEm/ColEm.html +# Allow optional building without pulse. +if [ "${PULSE:-yes}" = "no" ]; then + sed -i \ + -e 's,-DPULSE_AUDIO,,' \ + -e 's,-lpulse-simple,,' \ + EMULib/Rules.Unix +fi + cd $ZIPNAME/Unix # ColEm.html claims that -DGIFLIB makes the F10 key save a GIF snapshot, @@ -171,6 +176,9 @@ cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png # sources and modified to get rid of the Maemo-specific stuff. mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop +if [ "${PULSE:-yes}" = "no" ]; then + sed -i 's,^Exec=,&aoss ,' $PKG/usr/share/applications/$PRGNAM.desktop +fi mkdir -p $PKG/usr/share/mime/packages cat $CWD/$PRGNAM.xml > $PKG/usr/share/mime/packages/$PRGNAM.xml diff --git a/games/colem/colem.desktop b/games/colem/colem.desktop index 8c80b46dbc428..2a2f9632c9d17 100644 --- a/games/colem/colem.desktop +++ b/games/colem/colem.desktop @@ -12,4 +12,4 @@ MimeType=application/x-cvrom; [Desktop Action Play] Name=Play -Exec=aoss colem %f +Exec=colem %f diff --git a/games/colem/colem.info b/games/colem/colem.info index d4293b96886fe..250ec4d02d244 100644 --- a/games/colem/colem.info +++ b/games/colem/colem.info @@ -1,8 +1,8 @@ PRGNAM="colem" -VERSION="4.1" +VERSION="4.2" HOMEPAGE="http://fms.komkon.org/ColEm/" -DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/ColEm41-Source.zip" -MD5SUM="b44fe0b00db10ed2fb1791404d366e02" +DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/ColEm42-Source.zip" +MD5SUM="0e6effe3476bac014dd6040fab82c8b2" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="" |