diff options
author | B. Watson <yalhcru@gmail.com> | 2015-05-08 04:41:20 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-05-10 07:04:51 +0700 |
commit | acc32ca66ddc058d645a89d672953f71a800eec1 (patch) | |
tree | bbb465a3d564f89d710cf7e22852f7fa088dbbe8 /games/colem | |
parent | 791b93fab7659739b9c35e618c4ab4be42977fcf (diff) |
games/colem: Updated for version 3.3.
Diffstat (limited to 'games/colem')
-rw-r--r-- | games/colem/ColEm.html | 361 | ||||
-rw-r--r-- | games/colem/README | 8 | ||||
-rw-r--r-- | games/colem/colem.1 | 215 | ||||
-rw-r--r-- | games/colem/colem.6 | 2 | ||||
-rw-r--r-- | games/colem/colem.SlackBuild | 29 | ||||
-rw-r--r-- | games/colem/colem.info | 6 | ||||
-rw-r--r-- | games/colem/colem.pod | 19 | ||||
-rw-r--r-- | games/colem/rom_path.diff | 158 |
8 files changed, 120 insertions, 678 deletions
diff --git a/games/colem/ColEm.html b/games/colem/ColEm.html deleted file mode 100644 index 3a641ea82f30e..0000000000000 --- a/games/colem/ColEm.html +++ /dev/null @@ -1,361 +0,0 @@ -<HTML>
-<HEAD>
-<TITLE>ColEm Documentation</TITLE>
-</HEAD>
-
-<BODY BGCOLOR=#FFFFFF LINK=#006000 VLINK=#006000>
-
-<CENTER>
-<H1><FONT COLOR=#FF0000>ColEm<BR>version 2.5</FONT></H1>
-<H3>by <A HREF="http://fms.komkon.org/">Marat Fayzullin</A></H3>
-</CENTER>>
-
-<H1>Contents</H1>
-<UL>
-<LI><A HREF="#LABB">New in This Version</A>
-<LI><A HREF="#LABC">Introduction</A>
-<LI><A HREF="#LABH">Buttons</A>
-<LI><A HREF="#LABI">Command Line Options</A>
-<LI><A HREF="#LABJ">Frequently Asked Questions</A>
-<LI><A HREF="#LABK">History</A>
-<LI><A HREF="#LABI">Thanks to...</A>
-</UL>
-
-<A NAME="LABB">
-<H1>New in This Version</H1>
-</A>
-<UL>
-<LI>Yet again ported ColEm to Unix using the new EMULib
- framework. The new <B>ColEm-Unix</B> has been tested to compile
- and run on Ubuntu Linux but should work on any other Unix.
- ColEm-Unix source code is included with the core source code
- distribution.
-<LI>Ported ColEm to Maemo OS2008 used in N800 and N810 internet tablets
- from Nokia. <B>ColEm-Maemo</B> has been specifically optimized for
- the tablets using ARM assembler. It will simulate joypad with the
- touch screen and automatically open <CODE>*.cv/*.cv.gz</CODE> files
- from the file manager. ColEm-Maemo source code is included with the
- core source code distribution.
-<LI>Renamed <CODE>-zoom/-nozoom</CODE> to <CODE>-soft/-nosoft</CODE>.
-<LI>Added <CODE>-scale</CODE> option to scale window on Unix.
-<LI>Added <CODE>-home</CODE> to set home directory with system ROMs.
-<LI>Options <CODE>-tv/-notv</CODE>, <CODE>-soft/-nosoft</CODE>, and the
- <CODE>[F8]</CODE> key now work for both MSDOS and Unix.
-<LI>ColEm-Symbian display routines rewritten in ARM assembler for speed.
-<LI>Split ColEm-Symbian configuration menu into four tabs, making
- "Video" and "Audio" settings separate.
-<LI>Added "Audio Latency", "Skip Frames", and "Sync Updates" settings
- to ColEm-Symbian.
-<LI>Documentation and built-in help changed, many inconsistencies removed.
-</UL>
-
-<A NAME="LABC">
-<H1>Introduction</H1>
-</A>
-<P>
- ColEm is a portable emulator of the old ColecoVision videogame console.
-It should run most ColecoVision games and supports Coleco's SuperAction
-controllers with spin wheels. You can always get the latest ColEm binaries,
-source code, and support files from
-</P>
-<P ALIGN=CENTER>
-<A HREF="http://fms.komkon.org/ColEm/">http://fms.komkon.org/ColEm/</A>
-</P>
-<P>
-There are versions of ColEm for many platforms, with Windows, MSDOS, Unix,
-and Symbian ports being maintained by myself. All these ports are available
-for free from the above website.
-</P>
-<P>
-The ColEm-Symbian port works on the 3rd Edition Series60 phones from
-Nokia and its licensees. You can download it, as well as my other
-Symbian products, at
-</P>
-<P ALIGN=CENTER>
-<A HREF="http://fms.komkon.org/EmuSymbian/">http://fms.komkon.org/EmuSymbian/</A>
-</P>
-<P>
-ColEm is written in portable C and thus can be ported to any sufficiently
-fast computing platform. The current ColEm source code distribution includes
-portable core sources and platform-specific sources for Windows and MSDOS.
-The ColEm-Unix sources are also available, for a slightly older version
-of ColEm.
-</P>
-<P>
-If you would like to port ColEm to another system or make changes in
-ColEm's code, <U>please</U>, contact me by email or some other means. Be
-aware that ColEm source code is freely distributable, but it is <U>not</U>
-public domain and it is <U>not</U> released under GPL. You can not use it
-for commercial purposes, distribute, or change it on your own, unless you
-contact me to arrange the conditions of such use and get my permission.
-Feel free to look at it though.
-</P>
-
-<A NAME="LABH">
-<H1>Buttons</H1>
-</A>
-<FONT COLOR="#000060">
-<PRE>
-<B>All versions:</B>
- [ALT] - Hold to switch to the second controller
- [SPACE] - FIRE-R button (also: [SHIFT],A,S,D,F,G,H,J,K,L)
- [CONTROL] - FIRE-L button (also: Z,X,C,V,B,N,M)
- [Q] - SuperAction PURPLE button (also: E,T,U,O)
- [W] - SuperAction BLUE button (also: R,Y,I,P)
- [0]-[9] - Digit buttons
- [-] - [*] button
- [=] - [#] button
- [PGUP] - Fast-forward emulation (also: [F9])
- [ESC] - Quit emulation (also: [F12])
- [F2] - Turn soundtrack log on/off
- [F3] - Toggle FIRE-R autofire on/off
- [F4] - Toggle FIRE-L autofire on/off
- [F5] - Invoke configuration menu
- [F6] - Load emulation state
- [F7] - Save emulation state
- [F9] - Fast-forward emulation (also: [PGUP])
- [F11] - Reset hardware
- [F12] - Quit emulation (also: [ESC])
- [ALT]+[PGUP] - Increase audio volume
- [ALT]+[PGDOWN] - Decrease audio volume
-
-<B>With #define DEBUG:</B>
- [F1] - Go into the built-in debugger
-
-<B>With #define GIFLIB:</B>
- [F10] - Make a screen snapshot (SNAPxxxx.GIF)
-
-<B>With #define WINDOWS:</B>
- [ALT]+[ENTER] - Switch between full screen and window modes
-
-<B>With #define MSDOS or UNIX:</B>
- [F8] - Turn scanline simulation on/off
- [CTRL]+[F8] - Toggle screen softening on/off
-</PRE>
-</FONT>
-
-<A NAME="LABI">
-<H1>Command Line Options</H1>
-</A>
-<FONT COLOR="#000060">
-<PRE>
-Usage: colem [-option1 [-option2...]] [filename]
-
-[filename] = Name of the file to load as a cartridge [CART.ROM]
- This program will transparently uncompress singular GZIPped
- and PKZIPped files.
-
-<B>[-option] =</B>
- -verbose <level> - Select debugging messages [5]
- 0 - Silent 1 - Startup messages
- 2 - VDP 4 - Illegal Z80 ops
- 16 - Sound
- -skip <percent> - Percentage of frames to skip [25]
- -help - Print this help page
- -home <dirname> - Set directory with system ROM files [off]
- -pal/-ntsc - Video system to use [-ntsc]
- -adam/-cv - Run in Adam/ColecoVision mode [-cv]
- -allspr - Show all sprites [off]
- -autoa/-noautoa - Autofire/No autofire for FIRE-R button [-noautoa]
- -autob/-noautob - Autofire/No autofire for FIRE-L button [-noautob]
- -spin1x/-spin1y - Mouse X/Y position as SuperAction spinner 1 [off]
- -spin2x/-spin2y - Mouse X/Y position as SuperAction spinner 2 [off]
- -drums/-nodrums - Hit/Don't hit MIDI drums on noise [-nodrums]
- -logsnd <filename> - Write soundtrack to a MIDI file [LOG.MID]
- -palette <number> - Use given color palette [0]
- 0 - Scaled VDP colors 1 - Original VDP colors
- 2 - Faded NTSC colors
- -sound [<quality>] - Sound emulation quality [22050]
- -nosound - Don't emulate sound [-nosound]
-
-<B>With #define DEBUG:</B>
- -trap <address> - Trap execution when PC reaches address [FFFFh]
-
-<B>With #define UNIX or MSDOS:</B>
- -sync <frequency> - Sync screen updates to <frequency> [-nosync]
- -nosync - Do not sync screen updates [-nosync]
- -tv/-notv - Simulate/Don't simulate scanlines [-notv]
- -soft/-nosoft - Scale screen up with softening [-nosoft]
-
-<B>With #define MSDOS:</B>
- -vsync - Sync screen updates to VGA VBlanks [-vsync]
-
-<B>With #define UNIX:</B>
- -saver/-nosaver - Save/don't save CPU when inactive [-saver]
- -scale <factor> - Scale window by <factor> [2]
-
-<B>With #define MITSHM:</B>
- -shm/-noshm - Use/don't use MIT SHM extensions for X [-shm]
-</PRE>
-</FONT>
-
-<A NAME="LABJ">
-<H1>Frequently Asked Questions</H1>
-</A>
-<OL>
-<LI><B>Why is the emulator so slow on my PC?</B>
-<P>
-Your computer may be too slow to run the emulator. On slow machines, try
-speeding things up by skipping more frames (<CODE>-skip</CODE> command
-line option or "Draw XX% frames" menu option). In ColEm-Windows, make
-window smaller or switch to the full screen mode with
-<CODE>[Alt]+[Enter]</CODE>.
-</P>
-<LI><B>Emulator is too fast on my PC!</B>
-<P>
-If ColEm is too fast on your computer, you can slow it down by syncing it
-to a timer (<CODE>-sync</CODE> in ColEm-Unix), VBlanks (<CODE>-vsync</CODE>
-in ColEm-MSDOS), or by choosing "PAL Video"/"NTSC Video" menu option in
-ColEm-Windows.
-</P>
-<LI><B>I can't get some ROM images to work with the emulator.</B>
-<P>
-If you can't get ROM image to work, send it to me for analysis.
-</P>
-<LI><B>Is it legal to spread cartridge ROMs?</B>
-<P>
-<U>NO</U>. Nobody seems to care though, mainly because there is no
-profit to be made from ColecoVision software any longer. Nevertheless, be
-aware of the fact that by using commercial software you haven't bought you
-are commencing an act of piracy.
-</P>
-<LI><B>When compiling ColEm-Unix, I get "undefined name" errors.</B>
-<P>
-This usually means that your linker cannot find the necessary libraries
-(namely, libX11 and libXext) or some additional libraries (like libsocket
-and libnsl) are required. Find these libraries in your system and modify
-the Makefile so that the final invocation of the C compiler has
-<CODE>-L<path_to_libs></CODE> options. If you have no libXext
-library and the same functionality isn't provided in libX11, try
-#undefining the <CODE>MITSHM</CODE> option.
-</P>
-<LI><B>When starting ColEm-Unix, I get X_ShmAttach error.</B>
-<P>
-You are probably trying to run the emulator on a remote Xterminal while
-it attempts to use shared memory for interfacing with X. Another reason
-for this error may be the lack of MITSHM extension support in your
-Xserver. Use <CODE>-noshm</CODE> option to disable the usage of shared
-memory.
-</P>
-<LI><B>When starting ColEm-Unix, I get X_PutImage error.</B>
-<P>
-Unix/X version of ColEm can currently be compiled for 8bit, 16bit, or
-32bit Xterminals. Neither 1bit nor 4bit Xterminals will work with the
-drivers included into official ColEm distribution.
-</P>
-</OL>
-
-<A NAME="LABK">
-<H1>History</H1>
-</A>
-<H2>New in ColEm 2.4</H2>
-<UL>
-<LI>Ported ColEm to smartphones running <B>Symbian/UIQ3</B> software!
-<LI>Added new, much better, scanline simulation and video softening
- effects to ColEm-Windows.
-<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
-<LI>Added <CODE>-sync/-nosync</CODE> option to ColEm-MSDOS to sync screen
- updates to the timer (use <CODE>-vsync</CODE> for VBlanks).
-<LI>Added <CODE>-zoom/-nozoom</CODE> option to ColEm-MSDOS that will
- zoom ColEm display to fill the whole screen, using image
- softening algorithm.
-<LI>ColEm-MSDOS now runs in 640x480x15bpp VESA screen mode when
- <CODE>-zoom</CODE> or <CODE>-tv</CODE> options used, otherwise
- it runs in 320x200x15bpp screen mode.
-<LI>Added [CONTROL]+[F8] key combination to ColEm-MSDOS to toggle
- display zoom on/off.
-<LI>Added new "Fill & Soften" zoom mode to ColEm-Symbian. It is
- rather slow though.
-<LI>Fixed possible source of instabilities in the S60 open file dialog
- in ColEm-Symbian.
-</UL>
-<H2>New in ColEm 2.3</H2>
-<UL>
-<LI>Added <B>network play</B> option to ColEm-Windows and ColEm-Symbian!
-<LI>Now resetting R register on ResetZ80() to keep states of both NetPlay
- players consistent.
-<LI>Now clearing all RAM on ResetColeco() to keep states of both NetPlay
- players consistent.
-<LI>Added new, much better, scanline simulation and video softening
- effects to ColEm-Windows.
-<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
-<LI>Added zoom settings to ColEm-Symbian ("None", "Keep Aspect", and
- "Fill Screen").
-<LI>Added display orientation settings to ColEm-Symbian ("Landscape",
- "Portrait", and "Auto").
-<LI>Finally fixed opendir() problem in EMULib-Symbian. All built-in
- menu file dialogs work now!
-<LI>Further extended and optimized Symbian screen rendering routines.
-<LI>Fixed and optimized TV scanline simulation in ColEm-Symbian, made
- scanline effect stronger.
-<LI>Fixed system warnings in when flipping Nokia E70 open/closed.
-<LI>Fixed possible crash when selecting an initial file in ColEm-Symbian.
-</UL>
-<H2>New in ColEm 2.2</H2>
-<UL>
-<LI>Changed Z80 NMI handling to comply with the standard.
-<LI>Added "show all sprites" option (-allspr).
-<LI>Added error messages to ColEm-Windows and ColEm-Symbian.
-<LI>Added button and key remapping configuration to ColEm-Symbian.
-<LI>ColEm-Symbian application menu is now split into three pages.
-<LI>ColEm-MSDOS is now prebound with DOS32A extender, instead of
- outdated DOS4GW.
-</UL>
-<H2>New in ColEm 2.1</H2>
-<UL>
-<LI>Added builtin configuration menu ([F5]).
-<LI>Added palette selection (-palette) between scaled VDP palette, original
- VDP palette, and the faded NTSC palette suggested by Richard Drushel.
-<LI>Now defaulting to the palette from TMS9918 datasheet scaled by 255/224
- to get true white color.
-<LI>Fixed console keyboard input in Windows.
-<LI>Updated and extended documentation.
-</UL>
-<H2>New in ColEm 2.0</H2>
-<UL>
-<LI>MSDOS and Windows versions are now based on the new framework.
-<LI>Started adding Coleco Adam emulation (not finished yet).
-<LI>Added state saving and loading via .STA files.
-<LI>Added SuperAction spinner emulation with the mouse.
-<LI>Added zoomed sprites support in VDP.
-<LI>Standardized TMS9918 emulation.
-<LI>Fixed VDP VBlank interrupt bug.
-<LI>Replaced "updates per VBlank" (-uperiod) with "percentage of
- skipped frames" parameter (-skip).
-<LI>Removed -vperiod/-hperiod parameters as deprecated.
-<LI>Added -pal/-ntsc parameters to switch between TMS9918/TMS9928
- and TMS9929 VDPs.
-<LI>Soundtrack saved into MIDI files.
-<LI>Documentation rewritten in HTML.
-<LI>Added speed throttling to ColEm-MSDOS (-vsync).
-<LI>Keyboard assignments have changed.
-</UL>
-<H2>New in ColEm 1.0</H2>
-<UL>
-<LI>Standardized Z80 emulation.
-<LI>Standardized PSG emulation.
-<LI>Soundtrack saved into .SND files.
-<LI>Screen refresh done line-by-line.
-<LI>Sprites are refreshed line-by-line.
-<LI>Limit on sprites per line introduced.
-<LI>General cleanup of the source code.
-<LI>Rewritten documentation.
-</UL>
-
-<A NAME="LABI">
-<H1>Thanks to...</H1>
-</A>
-<P>
-Finally, I would like to thank Hans Guijt, Marcel de Kogel, John Stiles,
-Neal Danner, Alan Steremberg, and all other people who helped me with
-advice, information, ROM images, and encouragment.
-</P>
-
-<HR>
-<I>
-© Copyright by
-<A HREF="http://fms.komkon.org/">Marat Fayzullin</A>
-(marat [AT] komkon /DOT/ org)
-</I>
-</BODY>
-</HTML>
diff --git a/games/colem/README b/games/colem/README index 93f7a565277cd..7ff796550c4a6 100644 --- a/games/colem/README +++ b/games/colem/README @@ -4,10 +4,10 @@ ColEm is a portable emulator of the old ColecoVision videogame console. It should run most ColecoVision games and supports Coleco's SuperAction controllers with spin wheels. -ColEm uses OSS for audio, so you'll have to either load the OSS -emulation modules (via /etc/rc.d/rc.alsa-oss), run it as "aoss colem" -from the command line, or launch it from your desktop by opening a .cv -or .col file. +ColEm uses OSS for audio, so you'll have to either load the OSS emulation +modules (via /etc/rc.d/rc.alsa-oss), run it as "aoss colem" from the +command line, or launch it from your desktop by opening a .cv or .col file +(which will use aoss automatically). In order to run ColecoVision games, you will need a copy of the system ROM image, but for copyright reasons, no ROM image is included. diff --git a/games/colem/colem.1 b/games/colem/colem.1 deleted file mode 100644 index e8d3c76029c56..0000000000000 --- a/games/colem/colem.1 +++ /dev/null @@ -1,215 +0,0 @@ -.TH COLEM "1" "January 2011" "SlackBuilds.org" "User Commands" -.SH NAME -colem \- Emulator for ColecoVision and Coleco Adam consoles -.SH SYNOPSIS -.B colem -[\fI-option1 \fR[\fI-option2\fR...]] [\fIfilename\fR] -.SH DESCRIPTION -ColEm is a portable emulator of the old ColecoVision videogame console. It should run most ColecoVision games and supports Coleco's SuperAction controllers with spin wheels. -.PP -You can always get the latest ColEm binaries, source code, and support files from -.B http://fms.komkon.org/ColEm/ -.SH OPTIONS -.TP -\fB[filename]\fR -Name of the file to load as a cartridge [default: CART.ROM] -.PP -This program will transparently uncompress singular GZIPped -and PKZIPped files. -.TP -\fB\-verbose\fR <level> -Select debugging messages [bitmask, default: 5] -.br -0 \- Silent -.br -1 \- Startup messages -.br -2 \- VDP -.br -4 \- Illegal Z80 ops -.br -16 \- Sound -.TP -\fB\-pal\fR, \fB\-ntsc\fR -Video system to use [default: \-ntsc] -.TP -\fB\-skip\fR <percent> -Percentage of frames to skip [default: 25] -.TP -\fB\-help\fR -Print this help page -.TP -\fB\-home\fR <dirname> -Set directory with system ROM files [default: see FILES, below] -.TP -\fB\-adam\fR, \fB\-cv\fR -Run in Adam/ColecoVision mode [default: \-cv] -.TP -\fB\-allspr\fR -Show all sprites [off] -.TP -\fB\-autoa\fR, \fB\-noautoa\fR -Autofire/No autofire for FIRE\-R button [default: \-noautoa] -.TP -\fB\-autob\fR, \fB\-noautob\fR -Autofire/No autofire for FIRE\-L button [default: \-noautob] -.TP -\fB\-spin1x\fR, \fB\-spin1y\fR -Mouse X/Y position as SuperAction spinner 1 [default: off] -.TP -\fB\-spin2x\fR, \fB\-spin2y\fR -Mouse X/Y position as SuperAction spinner 2 [default: off] -.TP -\fB\-drums\fR, \fB\-nodrums\fR -Hit/Don't hit MIDI drums on noise [default: \-nodrums] -.TP -\fB\-logsnd\fR <filename> -Write soundtrack to a MIDI file [default: LOG.MID] -.TP -\fB\-palette\fR <number> -Use given color palette [default: 0] -.br -0 \- Scaled VDP colors -.br -1 \- Original VDP colors -.br -2 \- Faded NTSC colors -.TP -\fB\-sound\fR [<quality>] -Sound emulation quality [default: 22050] -.TP -\fB\-nosound\fR -Don't emulate sound [default: emulate sound] -.TP -\fB\-trap\fR <address> -Trap execution when PC reaches address [default: FFFFh] -.TP -\fB\-sync\fR <frequency> -Sync screen updates to <frequency> [default: 60] -.TP -\fB\-nosync\fR -Do not sync screen updates [default: \-nosync] -.TP -\fB\-tv\fR, \fB\-notv\fR -Simulate/Don't simulate scanlines [default: \-notv] -.TP -\fB\-soft\fR, \fB\-nosoft\fR -Scale screen up with softening [default: \-nosoft] -.TP -\fB\-saver\fR, \fB\-nosaver\fR -Save/don't save CPU when inactive [default: \-saver] -.TP -\fB\-shm\fR, \fB\-noshm\fR -Use/don't use MIT SHM extensions for X [default: \-shm] -.TP -\fB\-scale\fR <factor> -Scale window by <factor> [default: 2] -.SH "KEYBOARD BINDINGS" -.TP -\fB[ALT]\fR -Hold to switch to the second controller -.TP -\fB[SPACE]\fR -FIRE\-R button (also: [SHIFT],A,S,D,F,G,H,J,K,L) -.TP -\fB[CONTROL]\fR -FIRE\-L button (also: Z,X,C,V,B,N,M) -.TP -\fB[Q]\fR -SuperAction PURPLE button (also: E,T,U,O) -.TP -\fB[W]\fR -SuperAction BLUE button (also: R,Y,I,P) -.TP -\fB[0]\-[9]\fR -Digit buttons -.TP -\fB[\-]\fR -[*] button -.TP -\fB[=]\fR -[#] button -.TP -\fB[PGUP]\fR -Fast\-forward emulation (also: [F9]) -.TP -\fB[ESC]\fR -Quit emulation (also: [F12]) -.TP -\fB[F1]\fR -Go into the built\-in debugger -.TP -\fB[F2]\fR -Turn soundtrack log on/off -.TP -\fB[F3]\fR -Toggle FIRE\-R autofire on/off -.TP -\fB[F4]\fR -Toggle FIRE\-L autofire on/off -.TP -\fB[F5]\fR -Invoke configuration menu -.TP -\fB[F6]\fR -Load emulation state -.TP -\fB[F7]\fR -Save emulation state -.TP -\fB[F8]\fR -Turn scanline simulation on/off -.TP -\fB[ALT]+[F8]\fR -Toggle screen softening on/off -.TP -\fB[F9]\fR -Fast\-forward emulation (also: [PGUP]) -.TP -\fB[F11]\fR -Reset hardware -.TP -\fB[F12]\fR -Quit emulation (also: [ESC]) -.TP -\fB[ALT]+[PGUP]\fR -Increase audio volume -.TP -\fB[ALT]+[PGDOWN]\fR -Decrease audio volume -.SH FILES -.TP -\fBcoleco.rom\fR -ColecoVision BIOS ROM image (8192 bytes). This is the only ROM required -for playing ColecoVision games. -.TP -\fBwriter.rom\fR -SmartWriter ROM (32768 bytes), only required for emulating the Coleco ADAM system. -.TP -\fBeos.rom\fR -Extended OS ROM (8192 bytes), only required for emulating the Coleco ADAM system. -.PP -The above ROM images may be named in all\-lowercase or all\-uppercase, -and are searched for in: -.PP -1. The directory specified by \fB\-home\fR, or the current directory if \fB\-home\fR not given. -.br -2. \fI/usr/share/colem\fR -.br -3. \fI~/.colem\fR -.PP -The coleco.rom file will occasionally be found on websites with the names "os7.rom" -or "ColecoVision\ BIOS\ (1982).col". Its md5sum is one of: -.PP -2c66f5911e5b42b8ebe113403548eee7 (original version) -.br -00fd13b66d39c69706aa48eb84a78411 (hacked version, different font) -.br -47f7180592a00b9631c97a12ff0fdd3c (hacked version, no title screen delay) -.PP -ColEm works with any of the above ROM images. -.SH AUTHOR -ColEm is by Marat Fayzullin, (C)FMS 1994\-2010 -.PP -This man page is by B. Watson, for the SlackBuilds.org project (but may -be used by anyone for any purpose). diff --git a/games/colem/colem.6 b/games/colem/colem.6 index f3d8f8dd6d63d..648b6b4dbf870 100644 --- a/games/colem/colem.6 +++ b/games/colem/colem.6 @@ -133,7 +133,7 @@ .\" ======================================================================== .\" .IX Title "COLEM 6" -.TH COLEM 6 "2014-08-25" "2.9" "SlackBuilds.org" +.TH COLEM 6 "2015-05-06" "3.3" "SlackBuilds.org" .\" For nroff, turn off justification. Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l diff --git a/games/colem/colem.SlackBuild b/games/colem/colem.SlackBuild index b5cf0e3548df9..5753180f5d01c 100644 --- a/games/colem/colem.SlackBuild +++ b/games/colem/colem.SlackBuild @@ -6,6 +6,13 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20150506 bkw: +# - updated for 3.3. Lots of little changes, meaning the script +# won't work for 2.9 any more. +# - stop the CRLF madness, extract with 'unzip -aa' and get rid of +# the carriage returns in rom_path.diff. +# - get rid of POD warnings when making man page. + # 20140825 bkw: # - updated for 2.9 # - include icon in slackbuild dir (upstream removed it from src tarball) @@ -27,7 +34,7 @@ # with OSS modules disabled by default. PRGNAM=colem -VERSION=${VERSION:-2.9} +VERSION=${VERSION:-3.3} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -78,7 +85,7 @@ cd $TMP rm -rf $PRGNAM-$VERSION mkdir $PRGNAM-$VERSION cd $PRGNAM-$VERSION -unzip $CWD/$ZIPNAME$ZIPVER-Source.zip +unzip -aa $CWD/$ZIPNAME$ZIPVER-Source.zip chown -R root:root . find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ @@ -102,13 +109,25 @@ cd $ZIPNAME/Unix # ColEm.html claims that -DGIFLIB makes the F10 key save a GIF snapshot, # but it's not actually implemented in ColEm-2.9. In 2.6 it was implemented # only for MS-DOS. -#sed -i "/^DEFINES/s/$/ -DGIFLIB/" Makefile +#sed -i "/^DEFINES/s,-DCOLEM,& -DGIFLIB," Makefile + +# I have no idea why 3.3 suddenly defaults to 16-bit colordepth. Does +# anyone still use less than 24-bit, this century? Getting rid of +# -DBPP32 gives us a binary that works in 16 and 32 bit depth. +sed -i "/^DEFINES/s,-DBPP..,," Makefile + +# If PNG support actually *did* anything, this is how we'd enable it: +#sed -i "/^DEFINES/s,-DCOLEM,& -DLIBPNG," Makefile +#sed -i "/^LIBS/s,=,& -lpng," ../../EMULib/Rules.gcc # Allow building on big-endian platforms (such as s390) if [ "${BIGENDIAN:-no}" != "no" ]; then sed -i "/^DEFINES/s/-DLSB_FIRST/-DMSB_FIRST/" Makefile fi +# Fix linking on ColEm-3.3 (same .o file given twice in link command) +sed -i '/^RECORD/d' ../../EMULib/Rules.gcc + make # no 'make install', do it manually. @@ -137,9 +156,9 @@ mkdir -p $PKG/usr/share/$PRGNAM # Look for zipped ROM images and unzip them. if [ -e $CWD/coleco.zip ]; then - unzip -o $CWD/coleco.zip + unzip -o $CWD/coleco.zip elif [ -e $CWD/COLECO.ZIP ]; then - unzip -o $CWD/COLECO.ZIP + unzip -o $CWD/COLECO.ZIP fi # Look for non-zipped ROM images, either unzipped above or in $CWD. diff --git a/games/colem/colem.info b/games/colem/colem.info index 19b803b630a07..d7a1c4828ea81 100644 --- a/games/colem/colem.info +++ b/games/colem/colem.info @@ -1,8 +1,8 @@ PRGNAM="colem" -VERSION="2.9" +VERSION="3.3" HOMEPAGE="http://fms.komkon.org/ColEm/" -DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/ColEm29-Source.zip" -MD5SUM="a619dd9f5ddde76326b9278b13e6fac5" +DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/ColEm33-Source.zip" +MD5SUM="90d38c6fa5a88a100a855b4ad9d28233" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="" diff --git a/games/colem/colem.pod b/games/colem/colem.pod index 02e3b8167c096..d5b0a8aa50634 100644 --- a/games/colem/colem.pod +++ b/games/colem/colem.pod @@ -1,6 +1,5 @@ # pod source for colem man page. convert with: -# pod2man --stderr -s6 -r2.9 -cSlackBuilds.org colem.pod > colem.6 -# ignore the 'Expected text after =item, not a number' warnings. +# pod2man --stderr -s6 -r3.3 -cSlackBuilds.org colem.pod > colem.6 =pod @@ -34,23 +33,23 @@ Select debugging messages [bitmask, default: 5] =over 4 -=item 0 +=item Z<>0 Silent -=item 1 +=item Z<>1 Startup messages -=item 2 +=item Z<>2 VDP -=item 4 +=item Z<>4 Illegal Z80 ops -=item 16 +=item Z<>16 Sound @@ -110,15 +109,15 @@ Use given color palette [default: 0] =over 4 -=item 0 +=item Z<>0 Scaled VDP colors -=item 1 +=item Z<>1 Original VDP colors -=item 2 +=item Z<>2 Faded NTSC colors diff --git a/games/colem/rom_path.diff b/games/colem/rom_path.diff index b2353f2190def..e788b8272d07c 100644 --- a/games/colem/rom_path.diff +++ b/games/colem/rom_path.diff @@ -2,86 +2,86 @@ diff -Naur a/ColEm/Coleco.c b/ColEm/Coleco.c --- a/ColEm/Coleco.c 2008-03-30 12:53:24.000000000 -0400 +++ b/ColEm/Coleco.c 2009-09-29 17:49:32.000000000 -0400 @@ -19,6 +19,9 @@ - #include <stdlib.h>
- #include <ctype.h>
- #include <unistd.h>
-+#include <sys/types.h>
-+#include <limits.h>
-+#include <pwd.h>
-
- #ifdef __WATCOMC__
- #include <direct.h>
+ #include <stdlib.h> + #include <ctype.h> + #include <unistd.h> ++#include <sys/types.h> ++#include <limits.h> ++#include <pwd.h> + + #ifdef __WATCOMC__ + #include <direct.h> @@ -69,6 +72,46 @@ - #define fwrite(B,N,L,F) gzwrite(F,B,(L)*(N))
- #endif
-
-+/* 20090929 bkw: smart_fopen() searches for ROMs in various places
-+ you might expect them to live, on a UNIXey system. Also searches
-+ for both upper- and lower-case filenames. */
-+static FILE *smart_fopen(const char *path, const char *mode) {
-+ FILE *fp;
-+ char lowercase_path[20], filename[PATH_MAX + 1];
-+ const char *p = path;
-+ char *lp = lowercase_path;
-+ struct passwd *ent;
-+
-+ while(*p) *lp++ = tolower(*p++);
-+ *lp = '\0';
-+
-+ if( (fp = fopen(path, mode)) )
-+ return fp;
-+
-+ if( (fp = fopen(lowercase_path, mode)) )
-+ return fp;
-+
-+ sprintf(filename, "/usr/share/colem/%s", path);
-+ if( (fp = fopen(filename, mode)) )
-+ return fp;
-+
-+ sprintf(filename, "/usr/share/colem/%s", lowercase_path);
-+ if( (fp = fopen(filename, mode)) )
-+ return fp;
-+
-+ if( (ent = getpwuid(getuid())) && (ent->pw_dir) ) {
-+ sprintf(filename, "%s/.colem/%s", ent->pw_dir, path);
-+ if( (fp = fopen(filename, mode)) )
-+ return fp;
-+
-+ sprintf(filename, "%s/.colem/%s", ent->pw_dir, lowercase_path);
-+ if( (fp = fopen(filename, mode)) )
-+ return fp;
-+ }
-+
-+ return NULL;
-+}
-+
- /** StartColeco() ********************************************/
- /** Allocate memory, load ROM image, initialize hardware, **/
- /** CPU and start the emulation. This function returns 0 in **/
+ #define fwrite(B,N,L,F) gzwrite(F,B,(L)*(N)) + #endif + ++/* 20090929 bkw: smart_fopen() searches for ROMs in various places ++ you might expect them to live, on a UNIXey system. Also searches ++ for both upper- and lower-case filenames. */ ++static FILE *smart_fopen(const char *path, const char *mode) { ++ FILE *fp; ++ char lowercase_path[20], filename[PATH_MAX + 1]; ++ const char *p = path; ++ char *lp = lowercase_path; ++ struct passwd *ent; ++ ++ while(*p) *lp++ = tolower(*p++); ++ *lp = '\0'; ++ ++ if( (fp = fopen(path, mode)) ) ++ return fp; ++ ++ if( (fp = fopen(lowercase_path, mode)) ) ++ return fp; ++ ++ sprintf(filename, "/usr/share/colem/%s", path); ++ if( (fp = fopen(filename, mode)) ) ++ return fp; ++ ++ sprintf(filename, "/usr/share/colem/%s", lowercase_path); ++ if( (fp = fopen(filename, mode)) ) ++ return fp; ++ ++ if( (ent = getpwuid(getuid())) && (ent->pw_dir) ) { ++ sprintf(filename, "%s/.colem/%s", ent->pw_dir, path); ++ if( (fp = fopen(filename, mode)) ) ++ return fp; ++ ++ sprintf(filename, "%s/.colem/%s", ent->pw_dir, lowercase_path); ++ if( (fp = fopen(filename, mode)) ) ++ return fp; ++ } ++ ++ return NULL; ++} ++ + /** StartColeco() ********************************************/ + /** Allocate memory, load ROM image, initialize hardware, **/ + /** CPU and start the emulation. This function returns 0 in **/ @@ -134,7 +177,7 @@ -
- /* COLECO.ROM: OS7 (ColecoVision BIOS) */
- if(Verbose) printf(" Opening COLECO.ROM...");
-- if(!(F=fopen("COLECO.ROM","rb"))) P="NOT FOUND";
-+ if(!(F=smart_fopen("COLECO.ROM","rb"))) P="NOT FOUND";
- else
- {
- if(fread(ROM_BIOS,1,0x2000,F)!=0x2000) P="SHORT FILE";
+ + /* COLECO.ROM: OS7 (ColecoVision BIOS) */ + if(Verbose) printf(" Opening COLECO.ROM..."); +- if(!(F=fopen("COLECO.ROM","rb"))) P="NOT FOUND"; ++ if(!(F=smart_fopen("COLECO.ROM","rb"))) P="NOT FOUND"; + else + { + if(fread(ROM_BIOS,1,0x2000,F)!=0x2000) P="SHORT FILE"; @@ -145,7 +188,7 @@ - if(!P)
- {
- if(Verbose) printf("OK\n Opening WRITER.ROM...");
-- if(F=fopen("WRITER.ROM","rb"))
-+ if(F=smart_fopen("WRITER.ROM","rb"))
- {
- if(fread(ROM_WRITER,1,0x8000,F)==0x8000) ++AdamROMs;
- fclose(F);
+ if(!P) + { + if(Verbose) printf("OK\n Opening WRITER.ROM..."); +- if(F=fopen("WRITER.ROM","rb")) ++ if(F=smart_fopen("WRITER.ROM","rb")) + { + if(fread(ROM_WRITER,1,0x8000,F)==0x8000) ++AdamROMs; + fclose(F); @@ -157,7 +200,7 @@ - if(!P&&AdamROMs)
- {
- if(Verbose) printf(" Opening EOS.ROM...");
-- if(F=fopen("EOS.ROM","rb"))
-+ if(F=smart_fopen("EOS.ROM","rb"))
- {
- if(fread(ROM_EOS,1,0x2000,F)==0x2000) ++AdamROMs;
- fclose(F);
+ if(!P&&AdamROMs) + { + if(Verbose) printf(" Opening EOS.ROM..."); +- if(F=fopen("EOS.ROM","rb")) ++ if(F=smart_fopen("EOS.ROM","rb")) + { + if(fread(ROM_EOS,1,0x2000,F)==0x2000) ++AdamROMs; + fclose(F); |