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authorB. Watson <yalhcru@gmail.com>2011-02-17 22:31:20 -0600
committerRobby Workman <rworkman@slackbuilds.org>2011-02-28 09:42:03 -0600
commit848cabfbeb0846e0de4597fd83f555c274740311 (patch)
treedc4dcec77bf5991aea80b3711f1c198dc78fb985 /games/colem/README
parente28f17b579603f84337d96da63626501a40dd7cb (diff)
games/colem: Added (ColecoVision emulator)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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+ColEm is a portable emulator of the old ColecoVision videogame console.
+It should run most ColecoVision games and supports Coleco's SuperAction
+controllers with spin wheels.
+
+In order to run ColecoVision games, you will need a copy of the system
+ROM image, but for copyright reasons, no ROM image is included. The
+file is generally called "coleco.rom" or "coleco.zip" (which contains
+"coleco.rom"). If you own a ColecoVision console, depending on the laws
+where you live, it may or may not be legal for you to use a copy of the
+ROM. If it's legal, you can either crack open your console, remove the
+ROM chip, and read the data from it... or use google-fu to find an
+already-dumped image file. Legal issues aside, you have 2 ways to
+provide the ROM image for the emulator to use:
+
+1. Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") in
+the directory with the SlackBuild script. The resulting package will
+include the ROM image in "usr/share/colem/coleco.rom". If you do this,
+DO NOT give anyone a copy of the package! Using the ROM might possibly
+be legal, but bundling it with ColEm is against the ColEm license.
+
+2. Build the package without the ROM image. After installing the
+package, manually place a copy of "coleco.rom" in "/usr/share/colem/"
+or "~/.colem/".
+
+Note about the sources: It appears that every time upstream releases a
+new version, the download link for the previous version is removed. If
+you are unable to download the source, try visiting the home page and
+look for a new version of ColEm. If this is the case, please contact
+the maintainer of this script (see the .info file)
+
+By default, ColEm is built for 24- and 32-bit color depth X11 displays.
+If you intend to run ColEm on an 8- or 16-bpp display, set either
+DISPLAY_BPP=8 or DISPLAY_BPP=16 in the script's environment.