diff options
author | B. Watson <yalhcru@gmail.com> | 2017-12-19 18:15:50 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-12-21 08:19:33 +0700 |
commit | 86619ab317d7d4867ccd8f168370480850e8f8b6 (patch) | |
tree | d31b79bf1bd87a51ab42b7fbdf1c7cc1a09f9083 /games/colem/README.oss | |
parent | 5c03647093c54c114513d778e1d00ae78edc870a (diff) |
games/colem: Updated for version 4.2.
Signed-off-by: B. Watson <yalhcru@gmail.com>.
Diffstat (limited to 'games/colem/README.oss')
-rw-r--r-- | games/colem/README.oss | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/games/colem/README.oss b/games/colem/README.oss new file mode 100644 index 0000000000000..bf97c950c1576 --- /dev/null +++ b/games/colem/README.oss @@ -0,0 +1,7 @@ +If you really don't want to use PulseAudio, you can set 'PULSE=no' +in the script's environment. + +When built without PulseAudio support, ColEm uses OSS for audio. You'll +have to either load the OSS emulation modules (via /etc/rc.d/rc.alsa-oss), +run it as "aoss colem" from the command line, or launch it from your +desktop by opening a .cv or .col file (which will use aoss automatically). |