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authorB. Watson <yalhcru@gmail.com>2010-12-26 21:09:09 -0200
committerNiels Horn <niels.horn@slackbuilds.org>2010-12-27 19:22:53 -0200
commite67673320eb30baa5fc9515e1fc2bb73e1a71c59 (patch)
tree74423f21beb950ecd69ca2dc43731b2874b1a6e4 /games/clonekeen/patch.txt
parent1ec5fa432230c0696c41e241406ee4867d516663 (diff)
games/clonekeen: Updated for version 8.4.
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
Diffstat (limited to 'games/clonekeen/patch.txt')
-rw-r--r--games/clonekeen/patch.txt12
1 files changed, 0 insertions, 12 deletions
diff --git a/games/clonekeen/patch.txt b/games/clonekeen/patch.txt
deleted file mode 100644
index 634e06b6127ef..0000000000000
--- a/games/clonekeen/patch.txt
+++ /dev/null
@@ -1,12 +0,0 @@
-slackbuild.diff does the following things:
-
-- Allows data filenames to be upper/lower/mixed case
-- Stops creating an empty "ck.log" file in the cwd
-- Stops segfaulting on exit due to double-free bug
-- Gets rid of non-functional -3player, -4player,
- -host, and -join options
-- Sets the default frameskip to 1. This is because there is no
- way to DECREASE the frameskip from the in-game Options menu,
- and the original default was 2. Anyone who has an old/slow
- enough machine to need frameskip 2 can still set it (increasing
- the frameskip works fine, you just can't decrease it...)