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author | Robby Workman <rworkman@slackbuilds.org> | 2021-04-21 21:47:56 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2021-04-21 21:47:56 -0500 |
commit | 2909f5f2769fae1dcb182a10e2a41e72a62920a1 (patch) | |
tree | a7a4b7605cdeec45e59f46e6dc5d78bb948efd22 /games/bsnes-mercury/README | |
parent | 80fe193c3a181ec9b69337ac02955fb414ec313a (diff) |
games/bsnes-mercury: Removed (no maintainer)
Diffstat (limited to 'games/bsnes-mercury/README')
-rw-r--r-- | games/bsnes-mercury/README | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/games/bsnes-mercury/README b/games/bsnes-mercury/README deleted file mode 100644 index 9ed36c43b3c49..0000000000000 --- a/games/bsnes-mercury/README +++ /dev/null @@ -1,38 +0,0 @@ -bsnes-mercury is a Super Nintendo video game system emulator that can -be used as a libretro core. - -bsnes-mercury is a fork of higan, aiming to restore some useful -features that have been removed, as well as improving performance a -bit. Maximum accuracy is still uncompromisable; anything that affects -accuracy is optional and off by default. - -bsnes-mercury optionally supports using the following BIOS image file -for operation: - -* dsp1.data.rom (DSP1 DATA) -* dsp1.program.rom (DSP1 PROGRAM) -* dsp1b.data.rom (DSP1B DATA) -* dsp1b.program.rom (DSP1B PROGRAM)) -* dsp2.data.rom (DSP2 DATA) -* dsp2.program.rom (DSP2 PROGRAM) -* dsp3.data.rom (DSP3 DATA) -* dsp3.program.rom (DSP3 PROGRAM) -* dsp4.data.rom (DSP4 DATA) -* dsp4.program.rom (DSP4 PROGRAM) -* cx4.data.rom (Cx4 DATA) -* st010.data.rom (ST-0010 DATA) -* st010.program.rom (ST-0010 PROGRAM) -* st011.data.rom (ST-0011 DATA) -* st011.program.rom (ST-0011 PROGRAM) -* st018.data.rom (ST-0018 DATA) -* st018.program.rom (ST-0018 PROGRAM) - -By default, this SlackBuild will build the bsnes accuracy core. -To build the balanced or performance cores, choose any desired cores: - CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild - -Or to build all three cores, "all" can be used: - CORE="all" ./bsnes-mercury.SlackBuild - -To build the debugging symbols use: - DEBUG=1 ./bsnes-mercury.SlackBuild |