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author | Hunter Sezen <ovariegata@yahoo.com> | 2017-02-04 21:51:27 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-02-11 07:24:18 +0700 |
commit | fa375daea0b36305298567378aa46159f0612b50 (patch) | |
tree | f1dd03482a4cb69be6d7d33e372776f971b255f0 /games/bsnes-mercury/README | |
parent | b041534ba49cb7cf1a91779d50736995e62d1251 (diff) |
games/bsnes-mercury: Updated for version 2017.02.04_4012862.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bsnes-mercury/README')
-rw-r--r-- | games/bsnes-mercury/README | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/games/bsnes-mercury/README b/games/bsnes-mercury/README index 2ac6d98a75f1..0cc8f827814c 100644 --- a/games/bsnes-mercury/README +++ b/games/bsnes-mercury/README @@ -33,3 +33,6 @@ To build the balanced or performance cores, choose any desired cores: Or to build all three cores, "all" can be used: CORE="all" ./bsnes-mercury.SlackBuild + +To build the debugging symbols use: + DEBUG=1 ./bsnes-mercury.SlackBuild |