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author | Hunter Sezen <ovariegata@yahoo.com> | 2017-02-04 21:49:39 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-02-11 07:24:18 +0700 |
commit | b041534ba49cb7cf1a91779d50736995e62d1251 (patch) | |
tree | 691a337e209dc6b7cdda4d9ad23f0bfb978648a3 /games/bsnes-libretro/README | |
parent | 154430d3d79d91b2b0b9d0cec346e24f4b902909 (diff) |
games/bsnes-libretro: Updated for version 2017.02.04_026fc306.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bsnes-libretro/README')
-rw-r--r-- | games/bsnes-libretro/README | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/games/bsnes-libretro/README b/games/bsnes-libretro/README index 863d776cb3549..26e7dd93f23cf 100644 --- a/games/bsnes-libretro/README +++ b/games/bsnes-libretro/README @@ -57,3 +57,6 @@ To build the balanced or performance cores, choose any desired cores: Or to build all three cores, "all" can be used: CORE="all" ./bsnes-libretro.SlackBuild + +To build the debugging symbols use: + DEBUG=1 ./bsnes-libretro.SlackBuild |