diff options
author | Erik Hanson <erik@slackbuilds.org> | 2010-05-13 00:26:02 +0200 |
---|---|---|
committer | Robby Workman <rworkman@slackbuilds.org> | 2010-05-13 00:26:02 +0200 |
commit | 19d2918f62e7d89fb3f363072b94753ad9b32f03 (patch) | |
tree | d9514771bd0f0fcf319be8a2632f3ab31534e12d /games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch | |
parent | 997c3acf72361bbbb6758d39dd1a759a661c670c (diff) |
games/brutalchess: Updated for version 0.5.2
Diffstat (limited to 'games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch')
-rw-r--r-- | games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch b/games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch new file mode 100644 index 0000000000000..1e9ac4e0b3aa8 --- /dev/null +++ b/games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch @@ -0,0 +1,49 @@ +--- src/md3view.cpp.orig 2008-07-19 09:00:23.000000000 +0200 ++++ src/md3view.cpp 2008-07-19 09:00:39.000000000 +0200 +@@ -72,7 +72,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL( void ); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -108,7 +108,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL( void ) + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading +--- src/objview.cpp.orig 2008-07-19 09:00:55.000000000 +0200 ++++ src/objview.cpp 2008-07-19 09:01:04.000000000 +0200 +@@ -73,7 +73,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL( void ); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -109,7 +109,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL( void ) + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading +@@ -158,7 +158,7 @@ + } + + // Here goes our drawing code +-int drawGLScene( GLvoid ) ++int drawGLScene( void ) + { + // These are to calculate our fps + static GLint T0 = 0; |