diff options
author | Erik Hanson <erik@slackbuilds.org> | 2010-05-11 22:22:58 +0200 |
---|---|---|
committer | Robby Workman <rworkman@slackbuilds.org> | 2010-05-11 22:22:58 +0200 |
commit | 40dce7991a5c3a51b9593954fd22022b42865687 (patch) | |
tree | 643cea96b9ce1f036c29d3c97ee0f3dbb8d4f156 /games/brutalchess/bc_gcc4.2.diff | |
parent | 49c607a73d8c72b295683978fbded03811d35e9d (diff) |
games/brutalchess: Updated for version 0.5.2
Diffstat (limited to 'games/brutalchess/bc_gcc4.2.diff')
-rw-r--r-- | games/brutalchess/bc_gcc4.2.diff | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/games/brutalchess/bc_gcc4.2.diff b/games/brutalchess/bc_gcc4.2.diff new file mode 100644 index 0000000000000..79a725881cdc3 --- /dev/null +++ b/games/brutalchess/bc_gcc4.2.diff @@ -0,0 +1,49 @@ +--- a/src/md3view.cpp ++++ b/src/md3view.cpp +@@ -72,7 +72,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL( void ); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -108,7 +108,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL( void ) + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading +--- a/src/objview.cpp ++++ b/src/objview.cpp +@@ -73,7 +73,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL( void ); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -109,7 +109,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL( void ) + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading +@@ -158,7 +158,7 @@ + } + + // Here goes our drawing code +-int drawGLScene( GLvoid ) ++int drawGLScene( void ) + { + // These are to calculate our fps + static GLint T0 = 0; |