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authorRonny Schmatzler <schmatzler@hirnschwund.net>2012-06-02 20:03:30 -0400
committerErik Hanson <erik@slackbuilds.org>2012-06-03 15:21:15 -0500
commit9a5d642f2eef58ecf7fd35d358ba26a0dc530cbc (patch)
tree91beb96ef2cd9625a3390a48dcbc5af87ee1a97a /games/briquolo
parent31d9fa9e0f73864b71a2997c4276b21cda0aa939 (diff)
games/briquolo: Added (breakout with 3D based on OpenGL)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/briquolo')
-rw-r--r--games/briquolo/README2
-rw-r--r--games/briquolo/briquolo.SlackBuild94
-rw-r--r--games/briquolo/briquolo.info10
-rw-r--r--games/briquolo/doinst.sh4
-rw-r--r--games/briquolo/patches/desktop-entry.patch34
-rw-r--r--games/briquolo/patches/fix_ati_crash.patch22
-rw-r--r--games/briquolo/patches/gcc-fixes.patch88
-rw-r--r--games/briquolo/patches/libpng14.patch24
-rw-r--r--games/briquolo/slack-desc19
9 files changed, 297 insertions, 0 deletions
diff --git a/games/briquolo/README b/games/briquolo/README
new file mode 100644
index 0000000000000..80e08430aced7
--- /dev/null
+++ b/games/briquolo/README
@@ -0,0 +1,2 @@
+This is a 3d view breakout with moving stones, fancy levels and a
+lot of special effects put in.
diff --git a/games/briquolo/briquolo.SlackBuild b/games/briquolo/briquolo.SlackBuild
new file mode 100644
index 0000000000000..f6833fe05072e
--- /dev/null
+++ b/games/briquolo/briquolo.SlackBuild
@@ -0,0 +1,94 @@
+#!/bin/sh
+# Generated by Alien's SlackBuild Toolkit: http://slackware.com/~alien/AST
+# Copyright 2009, 2010, 2011, 2012 Eric Hameleers, Eindhoven, Netherlands
+
+# Slackware build script for briquolo
+
+# Written by Ronny Schmatzler <schmatzler@hirnschwund.net>
+
+# Based on http://slackbuilds.org/template.SlackBuild
+
+PRGNAM=briquolo
+VERSION=${VERSION:-0.5.7}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) export ARCH=i486 ;;
+ arm*) export ARCH=arm ;;
+ *) export ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+tar xjvf $CWD/$PRGNAM-$VERSION.tar.bz2
+cd $PRGNAM-$VERSION
+#Before building, we have to apply a lot of patches. Developer has left his application :(
+#Fix building with "newer" gcc versions (> 4.3)
+patch -p1 < $CWD/patches/gcc-fixes.patch
+#Fix building against newer libpng
+patch -p1 < $CWD/patches/libpng14.patch
+#Fix crash on ATI/AMD graphic cards
+patch -p1 < $CWD/patches/fix_ati_crash.patch
+#Fix badly written desktop entry
+patch -p1 < $CWD/patches/desktop-entry.patch
+#Done! Lets do the rest in standard way now.
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+CFLAGS="$SLKCFLAGS" \
+CXXFLAGS="$SLKCFLAGS" \
+./configure \
+ --prefix=/usr \
+ --libdir=/usr/lib${LIBDIRSUFFIX} \
+ --sysconfdir=/etc \
+ --localstatedir=/var \
+ --build=$ARCH-slackware-linux
+
+# Workaround some stupid Makefile problems.
+sed -i -e's|icondir = $(DESTDIR)|icondir = |' desktop/Makefile
+mkdir -p $PKG/usr/share/applications
+
+make
+make install DESTDIR=$PKG
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a \
+ ABOUT-NLS AUTHORS COPYING ChangeLog INSTALL DejaVuSans.ttf-LICENSE README \
+ $PKG/usr/doc/$PRGNAM-$VERSION
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/briquolo/briquolo.info b/games/briquolo/briquolo.info
new file mode 100644
index 0000000000000..5dba7aa212e0a
--- /dev/null
+++ b/games/briquolo/briquolo.info
@@ -0,0 +1,10 @@
+PRGNAM="briquolo"
+VERSION="0.5.7"
+HOMEPAGE="http://briquolo.free.fr"
+DOWNLOAD="http://briquolo.free.fr/download/briquolo-0.5.7.tar.bz2"
+MD5SUM="e24d22d2d719d64c231d3d76f9291d6e"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+MAINTAINER="Ronny Schmatzler"
+EMAIL="schmatzler@hirnschwund.net"
+APPROVED="dsomero"
diff --git a/games/briquolo/doinst.sh b/games/briquolo/doinst.sh
new file mode 100644
index 0000000000000..4e8ba7071dea7
--- /dev/null
+++ b/games/briquolo/doinst.sh
@@ -0,0 +1,4 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
+fi
+
diff --git a/games/briquolo/patches/desktop-entry.patch b/games/briquolo/patches/desktop-entry.patch
new file mode 100644
index 0000000000000..46b1f936dd1b9
--- /dev/null
+++ b/games/briquolo/patches/desktop-entry.patch
@@ -0,0 +1,34 @@
+--- briquolo-0.5.7/desktop/briquolo.desktop 2006-03-07 21:31:26.000000000 +0100
++++ briquolo.desktop 2012-05-21 23:00:50.000000000 +0200
+@@ -1,22 +1,12 @@
+ [Desktop Entry]
+-Version=1.0
+ Encoding=UTF-8
+ Name=Briquolo
+-Name[fr]=Briquolo
+-
+-Comment=An OpenGL breakout
+-Comment[fr]=Un casse brique OpenGL
+-
+-Type=Application
+-Categories=ArcadeGame;Game;
+-
+-TryExec=briquolo
+-Exec=briquolo
+-FilePattern=briquolo
+-
+-Icon=briquolo.svg
++Icon=/usr/share/pixmaps/briquolo.svg
++GenericName=An OpenGL breakout clone
++GenericName[de_DE]=Ein OpenGL Breakout-Klon
++Exec=/usr/bin/briquolo
+ Terminal=false
+-
+-GenericName=BreakOut
+-GenericName[fr]=Casse Briques
+-Categories=Application;Game;
++StartupNotify=false
++Type=Application
++TryExec=/usr/bin/supertuxkart
++Categories=Game;ArcadeGame;
+\ Kein Zeilenumbruch am Dateiende.
diff --git a/games/briquolo/patches/fix_ati_crash.patch b/games/briquolo/patches/fix_ati_crash.patch
new file mode 100644
index 0000000000000..f3caee1a44e46
--- /dev/null
+++ b/games/briquolo/patches/fix_ati_crash.patch
@@ -0,0 +1,22 @@
+#! /bin/sh /usr/share/dpatch/dpatch-run
+## 10_fix_ati_crash.dpatch by Bradley Smith <brad@brad-smith.co.uk>
+##
+## DP: Fixes crash on ati cards
+
+@DPATCH@
+
+diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_Fenetre.cpp briquolo-0.5.7/src/MOGL/MOGL_Fenetre.cpp
+--- briquolo-0.5.7.orig/src/MOGL/MOGL_Fenetre.cpp 2008-03-24 13:23:07.000000000 +0000
++++ briquolo-0.5.7/src/MOGL/MOGL_Fenetre.cpp 2008-03-29 19:41:40.000000000 +0000
+@@ -168,6 +168,11 @@
+ // On recommence donc !
+ _NbBitParPixel = 24;
+ _SurfaceSDL = _CreerFenetre(_NbBitParPixel, flags);
++ if(_SurfaceSDL == NULL)
++ {
++ _NbBitParPixel = 16;
++ _SurfaceSDL = _CreerFenetre(_NbBitParPixel, flags);
++ }
+ }
+ }
+ if (_SurfaceSDL == NULL)
diff --git a/games/briquolo/patches/gcc-fixes.patch b/games/briquolo/patches/gcc-fixes.patch
new file mode 100644
index 0000000000000..161b6329d21c3
--- /dev/null
+++ b/games/briquolo/patches/gcc-fixes.patch
@@ -0,0 +1,88 @@
+#! /bin/sh /usr/share/dpatch/dpatch-run
+## 10_gcc-4.3-fixes.dpatch by <ansgar@43-1.org>
+## Refreshed by <brad@brad-smith.co.uk>
+##
+## DP: Fix compliation with gcc-4.3
+
+@DPATCH@
+
+diff -Naur briquolo-0.5.7.orig/src/Constante.cpp briquolo-0.5.7/src/Constante.cpp
+--- briquolo-0.5.7.orig/src/Constante.cpp 2008-03-22 09:40:33.000000000 +0000
++++ briquolo-0.5.7/src/Constante.cpp 2008-03-29 18:47:44.000000000 +0000
+@@ -20,6 +20,7 @@
+ *
+ *****************************************************************************/
+ #include "Constante.h"
++#include <cstdlib>
+
+ #ifdef HAVE_CONFIG_H
+ #include "config.h"
+diff -Naur briquolo-0.5.7.orig/src/I18n.cpp briquolo-0.5.7/src/I18n.cpp
+--- briquolo-0.5.7.orig/src/I18n.cpp 2006-03-07 20:31:24.000000000 +0000
++++ briquolo-0.5.7/src/I18n.cpp 2008-03-29 18:47:44.000000000 +0000
+@@ -22,6 +22,7 @@
+ #include "I18n.h"
+ #include <iostream>
+ #include "Constante.h"
++#include <cstdlib>
+
+ #ifdef WIN32
+ #include <windows.h>
+diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_EnsembleObjet.cpp briquolo-0.5.7/src/MOGL/MOGL_EnsembleObjet.cpp
+--- briquolo-0.5.7.orig/src/MOGL/MOGL_EnsembleObjet.cpp 2008-03-24 13:12:36.000000000 +0000
++++ briquolo-0.5.7/src/MOGL/MOGL_EnsembleObjet.cpp 2008-03-29 18:47:44.000000000 +0000
+@@ -24,7 +24,8 @@
+ #include "MOGL_Armature.h"
+ #include "MOGL_Peau.h"
+ //#include
+-#include <stdio.h>
++#include <cstdio>
++#include <cstring>
+
+ //#include <mmsystem.h>
+
+diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_GestionnaireObjet.cpp briquolo-0.5.7/src/MOGL/MOGL_GestionnaireObjet.cpp
+--- briquolo-0.5.7.orig/src/MOGL/MOGL_GestionnaireObjet.cpp 2008-03-24 12:56:13.000000000 +0000
++++ briquolo-0.5.7/src/MOGL/MOGL_GestionnaireObjet.cpp 2008-03-29 18:47:44.000000000 +0000
+@@ -21,6 +21,7 @@
+ *****************************************************************************/
+ #include "../I18n.h"
+ #include "MOGL_GestionnaireObjet.h"
++#include <cstring>
+
+ bool MOGL_GestionnaireObjet::ChargerObjetASCTriangle(const char * p_NomFichier, const MOGL_GestionnaireTexture & p_GM,
+ MOGL_Objet & p_Objet)
+diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_GestionnaireObjet.h briquolo-0.5.7/src/MOGL/MOGL_GestionnaireObjet.h
+--- briquolo-0.5.7.orig/src/MOGL/MOGL_GestionnaireObjet.h 2006-03-07 20:31:24.000000000 +0000
++++ briquolo-0.5.7/src/MOGL/MOGL_GestionnaireObjet.h 2008-03-29 18:47:44.000000000 +0000
+@@ -24,7 +24,7 @@
+
+ #include <vector>
+ #include <iostream>
+-#include <stdio.h>
++#include <cstdio>
+
+ #include "MOGL_Triangle.h"
+ #include "MOGL_Objet.h"
+diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_Objet.cpp briquolo-0.5.7/src/MOGL/MOGL_Objet.cpp
+--- briquolo-0.5.7.orig/src/MOGL/MOGL_Objet.cpp 2006-03-07 20:31:24.000000000 +0000
++++ briquolo-0.5.7/src/MOGL/MOGL_Objet.cpp 2008-03-29 18:47:44.000000000 +0000
+@@ -20,6 +20,7 @@
+ *
+ *****************************************************************************/
+ #include "MOGL_Objet.h"
++#include <cstdlib>
+
+ //MOGL_Objet::MOGL_Objet(): MOGL_ObjetAbstrait(), MOGL_ElementArbre()
+ MOGL_Objet::MOGL_Objet(): MOGL_Noeud(), _ModifieTriangle(true), _ModifieStrip(true),
+diff -Naur briquolo-0.5.7.orig/src/MOGL/MOGL_Peau.cpp briquolo-0.5.7/src/MOGL/MOGL_Peau.cpp
+--- briquolo-0.5.7.orig/src/MOGL/MOGL_Peau.cpp 2006-03-07 20:31:24.000000000 +0000
++++ briquolo-0.5.7/src/MOGL/MOGL_Peau.cpp 2008-03-29 18:47:44.000000000 +0000
+@@ -20,6 +20,7 @@
+ *
+ *****************************************************************************/
+ #include "MOGL_Peau.h"
++#include <cstdlib>
+
+ MOGL_Peau::MOGL_Peau(): MOGL_Noeud(), _ModifieTriangle(true)
+ {
diff --git a/games/briquolo/patches/libpng14.patch b/games/briquolo/patches/libpng14.patch
new file mode 100644
index 0000000000000..caacb9ecec543
--- /dev/null
+++ b/games/briquolo/patches/libpng14.patch
@@ -0,0 +1,24 @@
+# Copyright © José Luis Lara Carrascal 2010-2011 <manualinux@yahoo.es>
+# <http://manualinux.freehostia.com> <http://manualinux.exofire.net> <http://manualinux.heliohost.org>
+# Este parche se distribuye bajo la Licencia General GNU
+
+diff -ruN briquolo-0.5.7/src/MOGL/MOGL_Image.cpp briquolo-0.5.7a/src/MOGL/MOGL_Image.cpp
+--- briquolo-0.5.7/src/MOGL/MOGL_Image.cpp 2006-03-07 21:53:33.000000000 +0100
++++ briquolo-0.5.7a/src/MOGL/MOGL_Image.cpp 2010-07-16 16:27:11.000000000 +0200
+@@ -26,6 +26,7 @@
+ using namespace std;
+
+ #define PNG_BYTES_TO_CHECK 8
++#define png_infopp_NULL (png_infopp)NULL
+
+ MOGL_Image::MOGL_Image(bool p_AutoriserTrou)
+ : _Image(NULL), _AutoriserTrou(p_AutoriserTrou), _R(0), _G(0), _B(0), _TypeImage(NON_DEFINI)
+@@ -235,7 +236,7 @@
+ /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
+ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
+ {
+- png_set_gray_1_2_4_to_8(png_ptr);
++ png_set_expand_gray_1_2_4_to_8(png_ptr);
+ }
+
+ /* Expand paletted or RGB images with transparency to full alpha channels
diff --git a/games/briquolo/slack-desc b/games/briquolo/slack-desc
new file mode 100644
index 0000000000000..3b829fc22310a
--- /dev/null
+++ b/games/briquolo/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+briquolo: briquolo (breakout with 3D representation based on OpenGL)
+briquolo:
+briquolo: This is a 3d view breakout with moving stones, fancy levels and a
+briquolo: lot of special effects put in.
+briquolo:
+briquolo: Homepage: http://briquolo.free.fr
+briquolo:
+briquolo:
+briquolo:
+briquolo:
+briquolo: