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authorLarry Hajali <larryhaja[at]gmail[dot]com>2010-04-16 21:50:02 -0400
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-15 10:38:06 +0200
commit2420f03c14cbc8fc2d11fceefbe4d10dbb80aa44 (patch)
treee67c52ecdec34713c9511d6dfd16fe0d0a8a6ce3 /games/brainparty/patches
parent39e7e607e2d6a765ef0e696d8d79422fa8e93f0f (diff)
games/brainparty: Added (puzzle game)
Diffstat (limited to 'games/brainparty/patches')
-rw-r--r--games/brainparty/patches/brainparty-0.5-data-directory.patch12
-rw-r--r--games/brainparty/patches/brainparty-0.5-savegame.patch27
2 files changed, 39 insertions, 0 deletions
diff --git a/games/brainparty/patches/brainparty-0.5-data-directory.patch b/games/brainparty/patches/brainparty-0.5-data-directory.patch
new file mode 100644
index 0000000000000..10a35fc0eb418
--- /dev/null
+++ b/games/brainparty/patches/brainparty-0.5-data-directory.patch
@@ -0,0 +1,12 @@
+diff -Naur brainparty.orig/main.cpp brainparty/main.cpp
+--- brainparty.orig/main.cpp 2010-03-11 00:15:34.000000000 +0000
++++ brainparty/main.cpp 2010-04-03 22:35:45.000000000 +0000
+@@ -26,6 +26,8 @@
+ BPGame* Game;
+
+ int main(int argc, char *argv[]) {
++ chdir("/usr/share/brainparty");
++
+ if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0 ) {
+ fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
+ exit(1);
diff --git a/games/brainparty/patches/brainparty-0.5-savegame.patch b/games/brainparty/patches/brainparty-0.5-savegame.patch
new file mode 100644
index 0000000000000..1b7b437ab4465
--- /dev/null
+++ b/games/brainparty/patches/brainparty-0.5-savegame.patch
@@ -0,0 +1,27 @@
+--- a/BPGame.cpp 2010-03-11 00:15:34.000000000 +0000
++++ b/BPGame.cpp 2010-04-02 04:17:02.640735675 +0100
+@@ -1294,8 +1294,10 @@ void BPGame::LoadSettings() {
+ Secret1 = Secret2 = Secret3 = Secret4 = false;
+ NumUnlockedGames = 0;
+
++ string file = string("/.brainparty");
++ file.insert(0, getenv("HOME"));
+ ifstream ifs;
+- ifs.open(".brainparty");
++ ifs.open(file.c_str());
+
+ FirstRun = false;
+
+@@ -1425,8 +1428,11 @@ void BPGame::LoadSettings() {
+ }
+
+ void BPGame::SaveSettings() {
++ string file = string("/.brainparty");
++ file.insert(0, getenv("HOME"));
++
+ ofstream savefile;
+- savefile.open(".brainparty");
++ savefile.open(file.c_str());
+ savefile << EnableSound << endl;
+ savefile << EnableMusic << endl;
+ savefile << endl;