diff options
author | B. Watson <yalhcru@gmail.com> | 2016-08-10 20:00:19 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-08-13 07:22:19 +0700 |
commit | 020be42b8c4985c4ddac3efa9a7c3728a955915c (patch) | |
tree | 7a5256383c91a9ae85f8965b1cd3f93c3933050d /games/bloodcm/bloodcm.SlackBuild | |
parent | fdd52e899b3421fe650c900ca73c181011eb2bc2 (diff) |
games/bloodcm: Added (first-person shooter game).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bloodcm/bloodcm.SlackBuild')
-rw-r--r-- | games/bloodcm/bloodcm.SlackBuild | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/games/bloodcm/bloodcm.SlackBuild b/games/bloodcm/bloodcm.SlackBuild new file mode 100644 index 000000000000..fafe7279410b --- /dev/null +++ b/games/bloodcm/bloodcm.SlackBuild @@ -0,0 +1,62 @@ +#!/bin/sh + +# Slackware build script for bloodcm + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# Just repacks the data, no compiling or executables. +# No icon or .desktop, because no executables. + +PRGNAM=bloodcm +VERSION=${VERSION:-02.2016} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +ARCH=noarch + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +set -e + +# depending on what the file was downloaded with, it'll be named +# either of these: +ZIPFILE="38-blood-crossmatching" +[ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_v${VERSION}.zip" + +# directory inside the zipfile containing the stuff we want. the +# rest is binaries for windows. +DIRNAME="BloodCM" + +# this needs to match eduke32.SlackBuild. the wrapper script for +# eduke32 looks here for mods, and symlinks them into the user's +# ~/.eduke32/ so the game can find them. +EDUKEDIR=/usr/share/games/eduke32 + +# we don't even need a $TMP/$PRGNAM-$VERSION, just extract +# straight into $PKG +rm -rf $PKG/$EDUKEDIR +mkdir -p $TMP $PKG/$EDUKEDIR $OUTPUT +cd $PKG/$EDUKEDIR +unzip $CWD/$ZIPFILE "$DIRNAME/*" +find $DIRNAME -type f -print0 | xargs -0 chmod 644 +find $DIRNAME -type d -print0 | xargs -0 chmod 755 + +# don't ship an empty texture cache +rm -f $DIRNAME/textures $DIRNAME/textures.cache + +# upstream has no docs, we'll include our own README, which tells +# the user how to run the game. +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} |