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authorB. Watson <yalhcru@gmail.com>2020-10-13 01:33:59 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:39:57 +0700
commit88fac4a69997bae8ccb0b21d90fb0ce1ec23769c (patch)
tree36334b943b3ff69198faaccfd9bb26a77c2b374b /games/beetle-psx-libretro
parent16fb059d846b9b3ee0921e8df83589a8e577f9bd (diff)
games/beetle-psx-libretro: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/beetle-psx-libretro')
-rw-r--r--games/beetle-psx-libretro/README28
1 files changed, 15 insertions, 13 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README
index e41f5c3cc6b64..8f9444318fec3 100644
--- a/games/beetle-psx-libretro/README
+++ b/games/beetle-psx-libretro/README
@@ -1,6 +1,6 @@
-Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
-that can be used as a libretro core. It is a libretro port of Mednafen
-PlayStation.
+Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system
+emulator that can be used as a libretro core. It is a libretro port of
+Mednafen PlayStation.
Mednafen-PSX requires the following BIOS image files for operation:
@@ -10,19 +10,21 @@ Mednafen-PSX requires the following BIOS image files for operation:
The bios names are case sensitive.
-The scph7003.bin BIOS image is the same as scph5501.bin, but will need to be
-renamed to scph5501.bin to be used.
+The scph7003.bin BIOS image is the same as scph5501.bin, but will need
+to be renamed to scph5501.bin to be used.
-Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
-CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
-than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
-filenames of the CUE/TOC/CCD files.
+Mednafen can load CD-ROM games from a ripped/dumped copy of the
+disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC"
+files. For games with more than one CD create a M3U file(plain-text,
+".m3u" extension) and enter the filenames of the CUE/TOC/CCD files.
-Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
-renderer. This will require support in the libretro frontend, video card and driver.
+Beetle PSX can use an OpenGL or Vulkan renderer instead of the
+accurate software renderer. This will require support in the libretro
+frontend, video card and driver.
-To switch between OpenGL and Vulkan renderers configure the video driver in
-RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
+To switch between OpenGL and Vulkan renderers configure the video
+driver in RetroArch. This can be done in the menu at 'Settings >
+Drivers > Video Driver'.
To build the OpenGL renderer use:
OPENGL=1 ./beetle-psx-libretro.SlackBuild