diff options
author | B. Watson <yalhcru@gmail.com> | 2020-10-13 01:33:59 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:39:57 +0700 |
commit | 88fac4a69997bae8ccb0b21d90fb0ce1ec23769c (patch) | |
tree | 36334b943b3ff69198faaccfd9bb26a77c2b374b /games/beetle-psx-libretro | |
parent | 16fb059d846b9b3ee0921e8df83589a8e577f9bd (diff) |
games/beetle-psx-libretro: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/beetle-psx-libretro')
-rw-r--r-- | games/beetle-psx-libretro/README | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README index e41f5c3cc6b64..8f9444318fec3 100644 --- a/games/beetle-psx-libretro/README +++ b/games/beetle-psx-libretro/README @@ -1,6 +1,6 @@ -Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator -that can be used as a libretro core. It is a libretro port of Mednafen -PlayStation. +Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system +emulator that can be used as a libretro core. It is a libretro port of +Mednafen PlayStation. Mednafen-PSX requires the following BIOS image files for operation: @@ -10,19 +10,21 @@ Mednafen-PSX requires the following BIOS image files for operation: The bios names are case sensitive. -The scph7003.bin BIOS image is the same as scph5501.bin, but will need to be -renamed to scph5501.bin to be used. +The scph7003.bin BIOS image is the same as scph5501.bin, but will need +to be renamed to scph5501.bin to be used. -Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as -CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more -than one CD create a M3U file(plain-text, ".m3u" extension) and enter the -filenames of the CUE/TOC/CCD files. +Mednafen can load CD-ROM games from a ripped/dumped copy of the +disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" +files. For games with more than one CD create a M3U file(plain-text, +".m3u" extension) and enter the filenames of the CUE/TOC/CCD files. -Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software -renderer. This will require support in the libretro frontend, video card and driver. +Beetle PSX can use an OpenGL or Vulkan renderer instead of the +accurate software renderer. This will require support in the libretro +frontend, video card and driver. -To switch between OpenGL and Vulkan renderers configure the video driver in -RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'. +To switch between OpenGL and Vulkan renderers configure the video +driver in RetroArch. This can be done in the menu at 'Settings > +Drivers > Video Driver'. To build the OpenGL renderer use: OPENGL=1 ./beetle-psx-libretro.SlackBuild |