diff options
author | Hunter Sezen <ovariegata@yahoo.com> | 2017-02-04 21:14:54 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-02-11 07:24:15 +0700 |
commit | 7550c16bdf7a7ae8f058de95114d82697ad6a93b (patch) | |
tree | 2fa735c9094195272de86a6c113dcf265a3d4435 /games/beetle-psx-libretro/README | |
parent | 3e145da26de68139aeeba5bb69aca7377f447e64 (diff) |
games/beetle-psx-libretro: Updated for version 2017.02.04_e3aae3d.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/beetle-psx-libretro/README')
-rw-r--r-- | games/beetle-psx-libretro/README | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README index 9ebf6a55d43a0..d4ec4922544f0 100644 --- a/games/beetle-psx-libretro/README +++ b/games/beetle-psx-libretro/README @@ -18,8 +18,22 @@ CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more than one CD create a M3U file(plain-text, ".m3u" extension) and enter the filenames of the CUE/TOC/CCD files. -To build the opengl renderer use: +Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software +renderer. This will require both a video card and driver that support it, but +Slackware does not yet provide any Vulkan support, so providing the correct +system environment for Vulkan is up to you. + +To switch between OpenGL and Vulkan renderers configure the video driver in +RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'. + +To build the OpenGL renderer use: OPENGL=1 ./beetle-psx-libretro.SlackBuild +To build the Vulkan renderer use: + VULKAN=1 ./beetle-psx-libretro.SlackBuild + +To build both the OpenGL and Vulkan renderers use: + HW=1 ./beetle-psx-libretro.SlackBuild + To build the debugging symbols use: DEBUG=1 ./beetle-psx-libretro.SlackBuild |