diff options
author | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 13:01:25 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 13:01:25 -0500 |
commit | 07da4e4179dd91b0e179b022fd042dd6964cc597 (patch) | |
tree | 0ca12827855fef7137ae24267585fd9ac5ae118d /games/armagetronad | |
parent | 89b520890dba56632bd8637c76efd1a47d9efc37 (diff) |
games/armagetronad: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games/armagetronad')
-rw-r--r-- | games/armagetronad/README | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/games/armagetronad/README b/games/armagetronad/README index 99efe7af58cf..cd1675ba9843 100644 --- a/games/armagetronad/README +++ b/games/armagetronad/README @@ -24,5 +24,3 @@ is in a separate user_creation.sh script that you can execute If gameplay looks too fast on your hardware, you can set a negative speed factor in Play Game -> Game Setup -> Speed. -2 looks fine here. On the opposite, setting positive factors accelerates the game. - -This needs ftgl and protobuf, available at slackbuilds.org. |