diff options
author | Larry Hajali <larryhaja[at]gmail[dot]com> | 2010-08-24 00:18:03 -0400 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2010-08-29 15:32:11 -0500 |
commit | 3e5a0a0503272a96d94292ddcaf0e5357d3f218e (patch) | |
tree | a292c997e8484bb3e9535ede10353cb5e10ddadd /games/alienarena/README | |
parent | a1f00d22d4a812ebe68f0e81dba088c479c5869c (diff) |
games/alienarena: Added (First Person Shooter)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/alienarena/README')
-rw-r--r-- | games/alienarena/README | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/games/alienarena/README b/games/alienarena/README new file mode 100644 index 0000000000000..eb59649c56780 --- /dev/null +++ b/games/alienarena/README @@ -0,0 +1,16 @@ +The goal of Alien Arena was to create the perfect marriage between Quake +and Unreal Tournament, between retro sci-fi and futuristic tech, and between +casual gamer and advanced expert, and wrap it up in a package with quality +that could rival that of commercial games. The game has a weapon set that +is unique and fun, and deviates a bit away from the standard Q3 or UT2k4 +weapons. Gameplay can be altered easily in the menu by choosing between the +various game types, such as Deathmatch, Team Core Assault, All Out Assault, +Capture the Flag, Duel, and Cattle Prod. Users can also apply a number of +different mutators to the game rules as well, creating some pretty interesting +scenarios. Players can join others on servers using the in-game browser, or +use the Galaxy client, which also serves as a way to communicate with the +large, and friendly Alien Arena community. + +Alienarena requires OpenAL. + +Note: This slackbuild only builds the client. |