diff options
author | B. Watson <yalhcru@gmail.com> | 2018-01-23 01:02:37 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-01-27 07:43:52 +0700 |
commit | f06c9cfe6b4d0d82fa18c3d578cb4cb3b949d8b8 (patch) | |
tree | e494150130d697397bdf0dc12857dd437b0fa9e7 /games/adl/adl.SlackBuild | |
parent | d986f637b4acc688ce751e86dfc8f5b00bde82da (diff) |
games/adl: Updated for version 20110628.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/adl/adl.SlackBuild')
-rw-r--r-- | games/adl/adl.SlackBuild | 125 |
1 files changed, 115 insertions, 10 deletions
diff --git a/games/adl/adl.SlackBuild b/games/adl/adl.SlackBuild index da464f8818ae1..3bad33f5c3fb7 100644 --- a/games/adl/adl.SlackBuild +++ b/games/adl/adl.SlackBuild @@ -7,7 +7,7 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ # for details. -# VERSION is the timestamp of the tarball. Most of the files +# 93 (1993) is the timestamp of the tarball. Most of the files # inside are stamped May 10 1991, and the copyright notice # says 1987. @@ -15,11 +15,19 @@ # independent. 32-bit adlcomp produces files that won't run on a 64-bit # adlrun, and vice versa. +# 20180122 bkw: It turns out that adl development continued up +# through 2011, with a Windows and Linux binary release in 2003. +# The ADL language and bytecode formats were changed for the 2003 +# binary release, and changed again afterwards. For maximum +# compatibility, I'm now including 3 versions of adl in the package. +# If the code in this script hurts your head, don't feel too bad, +# mine's aching right now. + # 20170621 bkw: add -j1 to the make commands. I got a mysterious # build failure that I couldn't duplicate, hopefully this fixes it. PRGNAM=adl -VERSION=${VERSION:-19930322} +VERSION=${VERSION:-20110628} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -36,18 +44,16 @@ TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} +BITS=32 if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" - LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" - LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" - LIBDIRSUFFIX="64" + BITS="64" else SLKCFLAGS="-O2" - LIBDIRSUFFIX="" fi set -e @@ -56,6 +62,11 @@ rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM +mkdir -p $PRGNAM +cd $PRGNAM + +### First, the old 19930322 version, installed as adl93. +YEAR=93 tar xvf $CWD/$PRGNAM.tar.Z cd $PRGNAM chown -R root:root . @@ -69,10 +80,10 @@ find -L . \ # - fix various compile errors (mostly relating to lack of ANSI prototypes). # - remove 'extern char *malloc()' and such, include system headers instead. # - add support for OPTFLAGS (instead of hard-coded -O in CFLAGS). -# - -DADL_NAME="/usr/games/adlrun" (for adlcomp's emitted shebang lines). +# - -DADL_NAME="/usr/games/adlrun93" (for adlcomp's emitted shebang lines). # - stop adlrun from opening game files read/write: it never writes to them, # and the open fails for e.g. non-root user trying to run /usr/games/aard. -patch -p1 < $CWD/compilefixes.diff +patch -p1 < $CWD/compilefixes$YEAR.diff # 'make install' doesn't create directories. mkdir -p $PKG/usr/games $PKG/usr/man/man6 @@ -92,17 +103,111 @@ make -j1 -C samples clean # use reconstituted man pages instead of the preformatted ones in the # source. See fixman.sh. +# Even though we're shipping 3 versions of adl, there's only one set +# of man pages because nobody ever updated them. for page in $CWD/man/*.6; do gzip -9c < $page > $PKG/usr/man/man6/$( basename $page ).gz done -DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION +DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR mkdir -p $DOCDIR # rename this so no GUIs think it's a MS Word doc: cp -a man/adl.doc $DOCDIR/adl.doc.txt cp -a copyrigh readme samples $DOCDIR -cat $CWD/$PRGNAM.SlackBuild > $DOCDIR/$PRGNAM.SlackBuild +# rename everything +for bin in adlcomp adlrun adldebug; do + mv $PKG/usr/games/$bin $PKG/usr/games/$bin$YEAR + ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz +done + +### Next, the 2003 binary-only release. No man pages, almost no docs, +# and don't install compiled sample games. The "64-bit" binaries are +# actually statified (static) 32-bit, which MUST NOT be stripped! +# AFAICT, this is the most commonly used version in the ADL community, +# so these get symlinked to the bare names (adlrun03 => adlrun). +YEAR=03 +cd $TMP/$PRGNAM +tar xvf $CWD/${PRGNAM}_linux${BITS}_1_0.tar.gz +cd ADL_linux${BITS}_1_0 +chown -R root:root . + +# Bonus tutorial for hardcore SlackBuilders: +# The shebang line is hard-coded in adlcomp, but sed works on binaries, +# and we can use it to change the compiled-in string. +# The rules for doing this: +# 1. All occurrences of the text to replace will be changed, so make +# sure either (a) it occurs only once, or else (b) you really do want +# them all changed. +# 2. Replacement must be shorter than the original text. +# 3. Replacement must end with \x00. This is the famous NUL terminator +# that C uses to terminate strings. +# 4. Only replace as many original characters as the replacement length, +# including the NUL terminator. +# 5. The modified binary *must be* **exactly** the same size in bytes as +# the original was. If not, you didn't follow rules 1-4 correctly! +# 6. If you're dealing with non-ASCII character encoding (e.g. UTF-8 or +# UCS-2), make *damn sure* you know what you're doing! It's possible +# but not necessarily straightforward. ASCII is easier (one byte is +# one character). +# In the line below, the full original text was plain ASCII, +# "/users/cunniff/bin/adlrun". We only replace "/users/cunniff/bin/a". The +# \x00 terminates the string, replacing the "a", and the rest of the +# original text ("dlrun\x00") is left as-is in the binary (C code will +# ignore anything after the first \x00, so it just acts as padding). + +sed -i 's,/users/cunniff/bin/a,/usr/games/adlrun03\x00,' adlcomp + +# DO NOT strip these. The pseudo-64-bit binaries break if you do, +# because they're actually 32-bit pseudo-static, created by statifier. +# "file" shows them as "dynamically linked" but "ldd" says they're not, +# and strip gets powerfully confused by this state of affairs. +for bin in adlcomp adlrun adldebug; do + install -m0755 -oroot -groot $bin $PKG/usr/games/$bin$YEAR + ln -s $bin$YEAR $PKG/usr/games/$bin + ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz +done + +DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR +mkdir -p $DOCDIR +cp -a readme *.txt $DOCDIR + +# The samples come from CVS, circa 2003 +tar xvf $CWD/$PRGNAM$YEAR-samples.tar.gz +chown -R root:root $PRGNAM$YEAR-samples +cp -a $PRGNAM$YEAR-samples $DOCDIR/samples + +### Last, the 2011 development version, from CVS. We install the docs +# but not the man pages or compiled sample games. +YEAR=11 +cd $TMP/$PRGNAM +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . + +# Patch is similar to the one for adl93. +patch -p1 < $CWD/compilefixes$YEAR.diff + +# Install the docs first, so we don't get the compiled samples/demos. +DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR +mkdir -p $DOCDIR +chmod 644 doc/*.* +cp -a C* porting readme doc samples $DOCDIR + +make -j1 all BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS" + +install -s -m0755 adlcomp/adlcomp $PKG/usr/games/adlcomp$YEAR +install -s -m0755 adlrun/adlrun $PKG/usr/games/adlrun$YEAR +install -s -m0755 misc/adldebug $PKG/usr/games/adldebug$YEAR + +for bin in adlcomp adlrun adldebug; do + ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz +done + +### OK, now regular SBo stuff from here on out. + +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +cat $CWD/README_versions.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_versions.txt mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc |