diff options
author | Hunter Sezen <ovariegata@yahoo.com> | 2017-02-04 14:49:21 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-02-11 07:24:06 +0700 |
commit | 825a4e1238db088170058f876ca2d15abf301bb8 (patch) | |
tree | 77065e186526ed7953925bf654488b143b4b243b /games/RetroArch/README | |
parent | 0a35dd73b14cc3c3324a3227352c31d95282a0f6 (diff) |
games/RetroArch: Updated for version 1.4.1.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/RetroArch/README')
-rw-r--r-- | games/RetroArch/README | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README index 22f877648931a..6e31951a9c464 100644 --- a/games/RetroArch/README +++ b/games/RetroArch/README @@ -17,17 +17,34 @@ anyone to use. RetroArch will require at least one of the libretro cores to play any games. +Cores alternatively can be downloaded with the online updater from the +libretro buildbot instead of being compiled with slackbuilds. This will +require the core directory to be writable and is incompatible with the +libretro slackbuilds. The buildbot can be used with: + BUILDBOT=1 ./RetroArch.SlackBuild + To build debugging symbols for RetroArch use: DEBUG=1 ./RetroArch.SlackBuild Some optional dependencies include: -ffmpeg jack-audio-connection-kit libxkbcommon python3 SDL2 wayland +ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit +python3 SDL2 wayland + +Python3 support for shaders will need to be enabled with: + PYTHON=1 ./RetroArch.SlackBuild Note: Wayland support requires mesa to be rebuilt with Wayland support, using the following configure parameters. --with-egl-platforms=x11,drm,wayland -RetroArch optionally supports using Vulkan instead of opengl, but +Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of +OpenGL which will require video card and driver support. This can be done +by building RetroArch with: + GLES=1 ./RetroArch.SlackBuild +or + GLES3=1 ./RetroArch.SlackBuild + +RetroArch optionally supports using Vulkan instead of OpenGL, but Slackware does not yet provide any Vulkan support, so providing the correct build environment is up to you. |