diff options
author | Hunter Sezen <orbea@fredslev.dk> | 2018-08-20 14:41:32 +0100 |
---|---|---|
committer | David Spencer <idlemoor@slackbuilds.org> | 2018-08-20 14:41:56 +0100 |
commit | 3b09e4eaf59ae0b52154c1bbeaa6e6c4f606c482 (patch) | |
tree | 35e2decb4cf0874f09f5c099832eacbd2371c8b8 /games/RetroArch/README | |
parent | 51a0606143dd2de638178223d0d873e54ab30238 (diff) |
games/RetroArch: Patched for upstream regression.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/RetroArch/README')
-rw-r--r-- | games/RetroArch/README | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README index 1a6ebe122e236..07a01d187c526 100644 --- a/games/RetroArch/README +++ b/games/RetroArch/README @@ -19,17 +19,17 @@ RetroArch will require at least one of the libretro cores to play any games. To build debugging symbols for RetroArch use: - DEBUG=1 ./RetroArch.SlackBuild + DEBUG=yes ./RetroArch.SlackBuild If building debugging symbols asan can also be built: - DEBUG=1 ASAN=1 ./RetroArch.SlackBuild + DEBUG=yes ASAN=yes ./RetroArch.SlackBuild Optional dependencies: ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit OpenAL python3 qt5 SDL2 vulkansdk wayland Python3 support for shaders will need to be enabled with: - PYTHON=1 ./RetroArch.SlackBuild + PYTHON=yes ./RetroArch.SlackBuild If pulseaudio is installed it can be disabled during the build with: PULSE=no ./RetroArch.SlackBuild @@ -45,9 +45,9 @@ using the following configure parameters. Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of OpenGL which will require video card and driver support. This can be done by building RetroArch with: - GLES=1 ./RetroArch.SlackBuild + GLES=yes ./RetroArch.SlackBuild or - GLES3=1 ./RetroArch.SlackBuild + GLES3=yes ./RetroArch.SlackBuild RetroArch optionally supports using Vulkan instead of OpenGL, this will require the vulkansdk from SBo and support for your video card and |