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authorHunter Sezen <orbea@fredslev.dk>2018-08-20 14:41:32 +0100
committerDavid Spencer <idlemoor@slackbuilds.org>2018-08-20 14:41:56 +0100
commit3b09e4eaf59ae0b52154c1bbeaa6e6c4f606c482 (patch)
tree35e2decb4cf0874f09f5c099832eacbd2371c8b8 /games/RetroArch/README
parent51a0606143dd2de638178223d0d873e54ab30238 (diff)
games/RetroArch: Patched for upstream regression.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/RetroArch/README')
-rw-r--r--games/RetroArch/README10
1 files changed, 5 insertions, 5 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README
index 1a6ebe122e236..07a01d187c526 100644
--- a/games/RetroArch/README
+++ b/games/RetroArch/README
@@ -19,17 +19,17 @@ RetroArch will require at least one of the libretro cores to play any
games.
To build debugging symbols for RetroArch use:
- DEBUG=1 ./RetroArch.SlackBuild
+ DEBUG=yes ./RetroArch.SlackBuild
If building debugging symbols asan can also be built:
- DEBUG=1 ASAN=1 ./RetroArch.SlackBuild
+ DEBUG=yes ASAN=yes ./RetroArch.SlackBuild
Optional dependencies:
ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc
nvidia-cg-toolkit OpenAL python3 qt5 SDL2 vulkansdk wayland
Python3 support for shaders will need to be enabled with:
- PYTHON=1 ./RetroArch.SlackBuild
+ PYTHON=yes ./RetroArch.SlackBuild
If pulseaudio is installed it can be disabled during the build with:
PULSE=no ./RetroArch.SlackBuild
@@ -45,9 +45,9 @@ using the following configure parameters.
Retroarch optionally supports using OpenGL ES 2 and OpenGL ES 3 instead
of OpenGL which will require video card and driver support. This can be
done by building RetroArch with:
- GLES=1 ./RetroArch.SlackBuild
+ GLES=yes ./RetroArch.SlackBuild
or
- GLES3=1 ./RetroArch.SlackBuild
+ GLES3=yes ./RetroArch.SlackBuild
RetroArch optionally supports using Vulkan instead of OpenGL, this will
require the vulkansdk from SBo and support for your video card and