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authorkhronosschoty <khronosschoty@posteo.org>2018-08-12 17:50:01 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2018-08-18 08:39:43 +0700
commitfba744c4d8358ed499c868599e552cf953a6b985 (patch)
tree575e2dbb26276ff58545bc2dcd3a9aaa1ab0b038 /games/OpenRA/README
parent711a0b8e43d7362f2b12239104f0ee7c3bf344a3 (diff)
games/OpenRA: Updated for version 20180307.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/OpenRA/README')
-rw-r--r--games/OpenRA/README5
1 files changed, 5 insertions, 0 deletions
diff --git a/games/OpenRA/README b/games/OpenRA/README
index 845497602bf2..2d079357d7cc 100644
--- a/games/OpenRA/README
+++ b/games/OpenRA/README
@@ -5,3 +5,8 @@ Command & Conquer real time strategy games. A flexible open source
game engine (the OpenRA engine), has been developed, which provides a
common platform for rebuilding and reimagining classic 2D and 2.5D RTS
games (the OpenRA mods).
+
+NOTE: There is a known issue with the version of mono found at SlackBuilds.org
+and some terminals, such as urxvt, that affects OpenRA during build time and run
+time; one work around is to pass the varible TERM=xterm to the script during
+build and run time.