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author | khronosschoty <khronosschoty@posteo.org> | 2018-08-12 17:50:01 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-08-18 08:39:43 +0700 |
commit | fba744c4d8358ed499c868599e552cf953a6b985 (patch) | |
tree | 575e2dbb26276ff58545bc2dcd3a9aaa1ab0b038 /games/OpenRA/README | |
parent | 711a0b8e43d7362f2b12239104f0ee7c3bf344a3 (diff) |
games/OpenRA: Updated for version 20180307.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/OpenRA/README')
-rw-r--r-- | games/OpenRA/README | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/games/OpenRA/README b/games/OpenRA/README index 845497602bf2..2d079357d7cc 100644 --- a/games/OpenRA/README +++ b/games/OpenRA/README @@ -5,3 +5,8 @@ Command & Conquer real time strategy games. A flexible open source game engine (the OpenRA engine), has been developed, which provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). + +NOTE: There is a known issue with the version of mono found at SlackBuilds.org +and some terminals, such as urxvt, that affects OpenRA during build time and run +time; one work around is to pass the varible TERM=xterm to the script during +build and run time. |