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author | Hunter Sezen <ovariegata@yahoo.com> | 2017-02-04 20:48:22 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-02-11 07:24:12 +0700 |
commit | c8c6804a356e8ddb195e826f793a6ebf37e2cfe1 (patch) | |
tree | d8d69a559dd61979e8721441d266f00a8d00ce9a /games/GLupeN64/README | |
parent | 83f987407a315660ff6bd984073e82c303d0d136 (diff) |
games/GLupeN64: Updated for version 2017.01.30_7b7cb25.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/GLupeN64/README')
-rw-r--r-- | games/GLupeN64/README | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/games/GLupeN64/README b/games/GLupeN64/README index 5b06c9601853..0dfb4e1e73c2 100644 --- a/games/GLupeN64/README +++ b/games/GLupeN64/README @@ -12,5 +12,12 @@ standalone mupen64plus. By choosing one graphics plugin (GLideN64), we will be able to keep the code in line with upstream, and maintaining the code will be much simpler. +GLupeN64 optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of +OpenGL which will require support in the libretro frontend, video card and +driver. This can be done by building GLupeN64 with: + GLES=1 ./GLupeN64.SlackBuild +or + GLES3=1 ./GLupeN64.SlackBuild + To build the debugging symbols use: DEBUG=1 ./GLupeN64.SlackBuild |