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authorHunter Sezen <ovariegata@yahoo.com>2017-02-04 20:48:22 +0000
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-02-11 07:24:12 +0700
commitc8c6804a356e8ddb195e826f793a6ebf37e2cfe1 (patch)
treed8d69a559dd61979e8721441d266f00a8d00ce9a /games/GLupeN64/README
parent83f987407a315660ff6bd984073e82c303d0d136 (diff)
games/GLupeN64: Updated for version 2017.01.30_7b7cb25.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/GLupeN64/README')
-rw-r--r--games/GLupeN64/README7
1 files changed, 7 insertions, 0 deletions
diff --git a/games/GLupeN64/README b/games/GLupeN64/README
index 5b06c9601853..0dfb4e1e73c2 100644
--- a/games/GLupeN64/README
+++ b/games/GLupeN64/README
@@ -12,5 +12,12 @@ standalone mupen64plus.
By choosing one graphics plugin (GLideN64), we will be able to keep the
code in line with upstream, and maintaining the code will be much simpler.
+GLupeN64 optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of
+OpenGL which will require support in the libretro frontend, video card and
+driver. This can be done by building GLupeN64 with:
+ GLES=1 ./GLupeN64.SlackBuild
+or
+ GLES3=1 ./GLupeN64.SlackBuild
+
To build the debugging symbols use:
DEBUG=1 ./GLupeN64.SlackBuild