diff options
author | Matteo Bernardini <ponce@slackbuilds.org> | 2012-12-28 20:36:35 -0500 |
---|---|---|
committer | dsomero <xgizzmo@slackbuilds.org> | 2012-12-29 22:25:36 -0500 |
commit | f895430098db5702f02dbf6ff027090bb7398850 (patch) | |
tree | fed2c22f84cfb25a9c3d838d1557a1700e32b2ce /development | |
parent | f8a7fe5abbf02956acdfd9e9a9550b67bae60a79 (diff) |
libraries/glm: Updated for version 0.9.4.1 moved from development.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'development')
-rw-r--r-- | development/glm/README | 9 | ||||
-rw-r--r-- | development/glm/glm.SlackBuild | 49 | ||||
-rw-r--r-- | development/glm/glm.info | 10 | ||||
-rw-r--r-- | development/glm/slack-desc | 19 |
4 files changed, 0 insertions, 87 deletions
diff --git a/development/glm/README b/development/glm/README deleted file mode 100644 index 31a795555ff96..0000000000000 --- a/development/glm/README +++ /dev/null @@ -1,9 +0,0 @@ -glm (OpenGL Mathematics) - -OpenGL Mathematics (GLM) is a header only C++ mathematics library for -graphics software based on the OpenGL Shading Language (GLSL) -specification. -GLM provides classes and functions designed and implemented with the -same naming conventions and functionalities than GLSL so that when a -programmer knows GLSL, he knows GLM as well which makes it really easy -to use. diff --git a/development/glm/glm.SlackBuild b/development/glm/glm.SlackBuild deleted file mode 100644 index 4163ff4254f54..0000000000000 --- a/development/glm/glm.SlackBuild +++ /dev/null @@ -1,49 +0,0 @@ -#!/bin/sh - -# Slackware build script for glm -# Written by Matteo Bernardini <ponce@slackbuilds.org> - -PRGNAM=glm -VERSION=${VERSION:-0.9.3.4} -BUILD=${BUILD:-1} -TAG=${TAG:-_SBo} -ARCH=noarch - -CWD=$(pwd) -TMP=${TMP:-/tmp/SBo} -PKG=$TMP/package-$PRGNAM -OUTPUT=${OUTPUT:-/tmp} - -set -e - -rm -rf $PKG -mkdir -p $TMP $PKG $OUTPUT -cd $TMP -rm -rf $PRGNAM-$VERSION -unzip $CWD/$PRGNAM-$VERSION.zip -cd $PRGNAM-$VERSION -chown -R root.root . -find . \ - \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ - -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ - -exec chmod 644 {} \; - -mkdir -p build -cd build - cmake \ - -DCMAKE_INSTALL_PREFIX=/usr \ - -DGLM_TEST_ENABLE:STRING="ON" .. - make - make install DESTDIR=$PKG -cd .. - -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a readme.txt copying.txt $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild - -mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc - -cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/development/glm/glm.info b/development/glm/glm.info deleted file mode 100644 index 99f4b3dd5ebe3..0000000000000 --- a/development/glm/glm.info +++ /dev/null @@ -1,10 +0,0 @@ -PRGNAM="glm" -VERSION="0.9.3.4" -HOMEPAGE="http://glm.g-truc.net/" -DOWNLOAD="http://downloads.sourceforge.net/ogl-math/glm-0.9.3.4.zip" -MD5SUM="a0cea0871bd39f2d628c12f1181faffb" -DOWNLOAD_x86_64="" -MD5SUM_x86_64="" -REQUIRES="" -MAINTAINER="Matteo Bernardini" -EMAIL="ponce@slackbuilds.org" diff --git a/development/glm/slack-desc b/development/glm/slack-desc deleted file mode 100644 index cf6a8896b5f2d..0000000000000 --- a/development/glm/slack-desc +++ /dev/null @@ -1,19 +0,0 @@ -# HOW TO EDIT THIS FILE: -# The "handy ruler" below makes it easier to edit a package description. Line -# up the first '|' above the ':' following the base package name, and the '|' -# on the right side marks the last column you can put a character in. You must -# make exactly 11 lines for the formatting to be correct. It's also -# customary to leave one space after the ':' except on otherwise blank lines. - - |-----handy-ruler------------------------------------------------------| -glm: glm (OpenGL Mathematics) -glm: -glm: OpenGL Mathematics (GLM) is a header only C++ mathematics library for -glm: graphics software based on the OpenGL Shading Language (GLSL) -glm: specification. -glm: GLM provides classes and functions designed and implemented with the -glm: same naming conventions and functionalities than GLSL so that when a -glm: programmer knows GLSL, he knows GLM as well which makes it really easy -glm: to use. -glm: -glm: homepage: http://glm.g-truc.net/ |