diff options
author | Yth - Arnaud <yth@ythogtha.org> | 2017-09-22 21:58:03 +0100 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2017-09-22 21:58:34 +0100 |
commit | 561f404f0b3e2de389065c05963d2eadeccb22ef (patch) | |
tree | 067d4b6104977d4179a1a6e8b0df4554974a72c8 /development/tiled/README | |
parent | 7b136d4cfb4e2c47241e8c0d82e603172cf4dc87 (diff) |
development/tiled: Added (Tiled map editor), renamed from tiled-qt.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'development/tiled/README')
-rw-r--r-- | development/tiled/README | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/development/tiled/README b/development/tiled/README new file mode 100644 index 000000000000..e2fd7d663608 --- /dev/null +++ b/development/tiled/README @@ -0,0 +1,10 @@ +Tiled is a general purpose tile map editor. It is meant to be used for +editing maps of any tile-based game, be it an RPG, a platformer or a +Breakout clone. + +Tiled is very flexible, for example there are no restrictions on map +size, tile size or the number of layers or tiles. Also, it allows +arbitrary properties to be set on the map, its layers, the tiles or on +the objects. Its map format (TMX) is relatively easy to understand and +allows a map to use multiple tilesets while also allowing each tileset +to grow or shrink as necessary later. |