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authorAndre Barboza <bmg.andre@gmail.com>2016-03-03 12:45:58 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-03-03 12:45:58 +0700
commit9da849cf7ea391285a651576f5834bf1abfc3200 (patch)
treea810619195554d36e28291a12b17869c51b9ee74 /development/mono/README
parent6e23f94fd8ed05b3a6632e338dc6ff68e0a7829b (diff)
development/mono: Add bootstrap support.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'development/mono/README')
-rw-r--r--development/mono/README12
1 files changed, 7 insertions, 5 deletions
diff --git a/development/mono/README b/development/mono/README
index b7527e3835e6d..0cf9c6fb70504 100644
--- a/development/mono/README
+++ b/development/mono/README
@@ -5,11 +5,13 @@ Language Runtime. We feel that by embracing a successful, standardized
software platform, we can lower the barriers to producing great applications
for Linux.
-
-Notes from https://github.com/mono/mono:
+Note:
- Mono build relies on a working Mono C# compiler to compile itself
(also known as bootstrapping).
+ If you don't have a working Mono installation, the build process would
+ use the 'monolite' distribution, which contains just enough to run the
+ 'mcs' compiler.
+ This is considered a "slightly more risky approach" to build Mono, so
+ this SlackBuild uses a full featured precompiled Mono Compiler to
+ bootstrap.
- - If you don't have a working Mono installation, the build process uses
- the 'monolite' distribution, which contains just enough to run the 'mcs'
- compiler. This is considered a "slightly more risky approach" to build Mono.