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authorMatteo Bernardini <ponce@slackbuilds.org>2013-11-07 08:28:05 +0100
committerRobby Workman <rworkman@slackbuilds.org>2013-11-07 11:28:18 -0600
commit0bfa898a8fe8fc6446d3b690a8709e831269a557 (patch)
treec5652a483360a1c2e1d35a929b77257258d9adb0 /development/glm/slack-desc
parentde3e5823b66faf9466517ce2f0e5d2ca43d4bca5 (diff)
development/glm: Updated for version 0.9.4.6.
Moved back to the development category Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+glm: glm (OpenGL Mathematics)
+glm:
+glm: OpenGL Mathematics (GLM) is a header only C++ mathematics library for
+glm: graphics software based on the OpenGL Shading Language (GLSL)
+glm: specification.
+glm: GLM provides classes and functions designed and implemented with the
+glm: same naming conventions and functionalities than GLSL so that when a
+glm: programmer knows GLSL, he knows GLM as well which makes it really easy
+glm: to use.
+glm:
+glm: homepage: http://glm.g-truc.net/