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author | Matteo Bernardini <ponce@slackbuilds.org> | 2013-11-07 08:28:05 +0100 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2013-11-07 11:28:18 -0600 |
commit | 0bfa898a8fe8fc6446d3b690a8709e831269a557 (patch) | |
tree | c5652a483360a1c2e1d35a929b77257258d9adb0 /development/glm/slack-desc | |
parent | de3e5823b66faf9466517ce2f0e5d2ca43d4bca5 (diff) |
development/glm: Updated for version 0.9.4.6.
Moved back to the development category
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Diffstat (limited to 'development/glm/slack-desc')
-rw-r--r-- | development/glm/slack-desc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/development/glm/slack-desc b/development/glm/slack-desc new file mode 100644 index 0000000000000..cf6a8896b5f2d --- /dev/null +++ b/development/glm/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +glm: glm (OpenGL Mathematics) +glm: +glm: OpenGL Mathematics (GLM) is a header only C++ mathematics library for +glm: graphics software based on the OpenGL Shading Language (GLSL) +glm: specification. +glm: GLM provides classes and functions designed and implemented with the +glm: same naming conventions and functionalities than GLSL so that when a +glm: programmer knows GLSL, he knows GLM as well which makes it really easy +glm: to use. +glm: +glm: homepage: http://glm.g-truc.net/ |