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authorponce <matteo.bernardini@gmail.com>2012-08-21 17:48:41 +0200
committerRobby Workman <rworkman@slackbuilds.org>2012-08-21 16:23:40 -0500
commitff9d8a2bfcd4ef69dc8b224bfc5ce9244a715842 (patch)
treecb9a73043bc5bf57191d227c1c5ddd63520729ec /development/glm/slack-desc
parent3dc7f010be76948723129b50e6c6a7da675433a3 (diff)
development/glm: Added (OpenGL Mathematics).
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+glm: glm (OpenGL Mathematics)
+glm:
+glm: OpenGL Mathematics (GLM) is a header only C++ mathematics library for
+glm: graphics software based on the OpenGL Shading Language (GLSL)
+glm: specification.
+glm: GLM provides classes and functions designed and implemented with the
+glm: same naming conventions and functionalities than GLSL so that when a
+glm: programmer knows GLSL, he knows GLM as well which makes it really easy
+glm: to use.
+glm:
+glm: homepage: http://glm.g-truc.net/