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authorponce <matteo.bernardini@gmail.com>2012-08-21 17:48:41 +0200
committerRobby Workman <rworkman@slackbuilds.org>2012-08-21 16:23:40 -0500
commitff9d8a2bfcd4ef69dc8b224bfc5ce9244a715842 (patch)
treecb9a73043bc5bf57191d227c1c5ddd63520729ec /development/glm/README
parent3dc7f010be76948723129b50e6c6a7da675433a3 (diff)
development/glm: Added (OpenGL Mathematics).
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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+glm (OpenGL Mathematics)
+
+OpenGL Mathematics (GLM) is a header only C++ mathematics library for
+graphics software based on the OpenGL Shading Language (GLSL)
+specification.
+GLM provides classes and functions designed and implemented with the
+same naming conventions and functionalities than GLSL so that when a
+programmer knows GLSL, he knows GLM as well which makes it really easy
+to use.