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authorMatteo Bernardini <ponce@slackbuilds.org>2012-12-28 20:36:35 -0500
committerdsomero <xgizzmo@slackbuilds.org>2012-12-29 22:25:36 -0500
commitf895430098db5702f02dbf6ff027090bb7398850 (patch)
treefed2c22f84cfb25a9c3d838d1557a1700e32b2ce /development/glm/README
parentf8a7fe5abbf02956acdfd9e9a9550b67bae60a79 (diff)
libraries/glm: Updated for version 0.9.4.1 moved from development.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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-glm (OpenGL Mathematics)
-
-OpenGL Mathematics (GLM) is a header only C++ mathematics library for
-graphics software based on the OpenGL Shading Language (GLSL)
-specification.
-GLM provides classes and functions designed and implemented with the
-same naming conventions and functionalities than GLSL so that when a
-programmer knows GLSL, he knows GLM as well which makes it really easy
-to use.