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author | Andre Barboza <bmg.andre@gmail.com> | 2017-02-03 12:58:44 +0000 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-02-04 06:59:39 +0700 |
commit | 0294ee68a7eaee751067f0fe94d97575b28a2132 (patch) | |
tree | 857524e0e9c2543604f252971527e390e8fe8788 /development/boost-di/README | |
parent | 8bc78d960382b87ccca29d9b2dd6d769c7d6ac9d (diff) |
development/boost-di: Added (C++14 Dependency Injection Library).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'development/boost-di/README')
-rw-r--r-- | development/boost-di/README | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/development/boost-di/README b/development/boost-di/README new file mode 100644 index 0000000000000..d1828aede4fc3 --- /dev/null +++ b/development/boost-di/README @@ -0,0 +1,25 @@ +Dependency Injection (DI) involves passing (injecting) one or more +dependencies (or services) to a dependent object (or client) which +become part of the client's state. It is like the Strategy Pattern, +except the strategy is set once, at construction. DI enables loosely +coupled designs, which are easier to maintain and test. + +Features: + +- None run-time overhead; +- Compiles fast; +- Gives short diagnostic messages; +- Is non-intrusive; +- Reduces boilerplate code; +- Reduces testing effort; +- Gives better control of what and how is created; +- Gives better understanding about objects hierarchy. + +Design goals: + +- Be as fast as possible; +- Compile as fast as possible; +- Give short and intuitive error messages; +- Guarantee object creation at compile-time; +- Be as non-intrusive as possible; +- Be easy to extend. |