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author | Niels Horn <niels.horn@gmail.com> | 2010-04-21 18:22:32 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2010-05-15 10:38:37 +0200 |
commit | 88b96868135d9d7be112d359892ea2d0c0887e07 (patch) | |
tree | d0cde710bc7474ee62b27c5441e0ac0e65615332 /development/SoQt/README | |
parent | 1e631247fbb05e5190653410136dcbd61ac45afc (diff) |
development/SoQt: Added.
SoQt is Qt GUI bindings for Coin library.
Thanks to new maintainer Niels Horn.
Diffstat (limited to 'development/SoQt/README')
-rw-r--r-- | development/SoQt/README | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/development/SoQt/README b/development/SoQt/README new file mode 100644 index 000000000000..0269cee6ce78 --- /dev/null +++ b/development/SoQt/README @@ -0,0 +1,17 @@ +SoQt is set of Qt GUI bindings for Coin library. + +By using the combination of Coin, Qt and SoQt for your 3D applications, +you have a framework for writing completely portable software across the +whole range of UNIX, Linux, Microsoft Windows and Mac OS X operating +systems. Coin, Qt and SoQt makes this possible from a 100% common +codebase, which means there is a minimum of hassle for developers when +working on multiplatform software, with the resulting large gains in +productivity. + +SoQt, like Coin and Qt, provides the programmer with a high-level +application programmer's interface (API) in C++. The library primarily +includes a class-hierarchy of viewer components of varying functionality +and complexity, with various modes for the end-user to control the +3D-scene camera interaction. + +SoQt requires the Coin library, which is also available at SlackBuilds.org. |